// Update is called once per frame void Update() { GameObject Basket = GameObject.Find("basketVoid"); BasketBehavior basketVariable = Basket.GetComponent <BasketBehavior>(); score = basketVariable.score; scoreText.text = "Score: " + score.ToString(); }
void Update() { if (objective.goal.completed) { GameObject Basket = GameObject.Find("basketVoid"); BasketBehavior basketVariable = Basket.GetComponent <BasketBehavior>(); basketVariable.score += objective.rewardScore; } }
// COLLECTING TYPE public void CollectingInit(int amount, string[] name) { requiredAmount = amount; requiredObject = name; //GameObject basket = GameObject.Find("Basket").transform.Find("basketVoid").gameObject; GameObject basket = GameObject.Find("Basket/basketVoid"); BasketBehavior basketVariable = basket.GetComponent <BasketBehavior>(); basketVariable.objectiveChecker = true; }