void OnTriggerEnter2D(Collider2D enemy) { if(enemy.gameObject.tag == "Enemy"){ enemy_script = enemy.gameObject.GetComponent<Basic_Enemy>(); enemy_script.target = this.transform; enemy_script.active = true; } if(enemy.gameObject.tag == "Boss"){ } }
void OnTriggerEnter2D(Collider2D enemy) { if (enemy.gameObject.tag == "Enemy") { enemy_script = enemy.gameObject.GetComponent <Basic_Enemy>(); enemy_script.target = this.transform; enemy_script.active = true; } if (enemy.gameObject.tag == "Boss") { } }
// Use this for initialization void Start() { enemy = transform.parent.gameObject.GetComponent <Basic_Enemy>(); target = enemy.target; }
// Use this for initialization void Start() { enemy = transform.parent.gameObject.GetComponent<Basic_Enemy>(); target = enemy.target; }