Exemple #1
0
    void OnTriggerEnter2D(Collider2D enemy)
    {
        if(enemy.gameObject.tag == "Enemy"){
            enemy_script = enemy.gameObject.GetComponent<Basic_Enemy>();
            enemy_script.target = this.transform;
            enemy_script.active = true;
        }
        if(enemy.gameObject.tag == "Boss"){

        }
    }
Exemple #2
0
 void OnTriggerEnter2D(Collider2D enemy)
 {
     if (enemy.gameObject.tag == "Enemy")
     {
         enemy_script        = enemy.gameObject.GetComponent <Basic_Enemy>();
         enemy_script.target = this.transform;
         enemy_script.active = true;
     }
     if (enemy.gameObject.tag == "Boss")
     {
     }
 }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     enemy  = transform.parent.gameObject.GetComponent <Basic_Enemy>();
     target = enemy.target;
 }
 // Use this for initialization
 void Start()
 {
     enemy = transform.parent.gameObject.GetComponent<Basic_Enemy>();
     target = enemy.target;
 }