public void NonEquipment() { if (null != this._hero) { BasicCharacterObject character = this._hero.CharacterObject; if (this.isNonEquipment) { this.isNonEquipment = false; this.BodyProperties = character.GetBodyProperties(character.Equipment, -1).ToString(); ; } else { this.isNonEquipment = true; Equipment equipment = new Equipment(); this.BodyProperties = character.GetBodyProperties(equipment, -1).ToString(); } } }
public void SetCharacter(BasicCharacterObject character) { this.Character = character; Game.Current.LastFaceEditedCharacter = character; MBDebug.Print("FaceGen set character> character face key: " + (object)character.GetBodyProperties(character.Equipment)); }