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C# (CSharp) BaseUnit.ActivateAllUnits 예제들
프로그래밍 언어:
C# (CSharp)
클래스/타입:
BaseUnit
메소드/함수:
ActivateAllUnits
hotexamples.com에서의 예제들:
1
C# (CSharp) BaseUnit.ActivateAllUnits - 1개의 예제가 발견되었습니다
. 이것들은 오픈소스 프로젝트에서 추출된 C# (CSharp)의
BaseUnit.ActivateAllUnits
에 대한 실세계 최고 등급의 예제들입니다. 예제들을 평가하여 예제의 품질 향상에 도움을 줄 수 있습니다.
자주 사용되는 메소드들
보기
숨기기
ExecuteOrders(10)
GetComponent(10)
DealDamage(5)
Damage(5)
GetActiveWaypoint(4)
GetBaseUnitInfo(4)
GetComponentInChildren(4)
GetDeckClass(3)
GetGridPosition(3)
Exponentiation(3)
AddStatus(3)
Attacked(3)
EngageDetectedUnit(3)
GetHashCode(2)
GetInstanceID(2)
GetAbilitieOfType(2)
GetClassification(2)
CanMoveTo(2)
CalculateRadarCorrectedSizeArcSec(2)
GetCurrentEsmRadiation(2)
BroadcastPacket(2)
BeAttacked(2)
AddGauge(2)
AddDot(2)
GetActualHP(2)
GetCost(2)
GetBestAvailableWeapon(1)
GetAllWeaponEngagementStatuses(1)
ActivateAllUnits(1)
GetCurrentNoiseLevelPercentage(1)
GetNearestFellow(1)
GetNewDestination(1)
GetPositionInfo(1)
InitStartFallingRoutine(1)
OnArrived(1)
OnLeaved(1)
SendMessage(1)
SetMovementSpeedBuff(1)
getBallisticSkills(1)
getSavingThrow(1)
GetMaxIrDetectionDistanceM(1)
ExecuteEndTurnStatuses(1)
GenerateUnitStats(1)
Confront(1)
AddBuff(1)
AddLinkEvent(1)
All(1)
ApplyDamage(1)
AssignLocation(1)
BroadcastUnitAttacked(1)
자주 사용되는 메소드들
ExecuteOrders (10)
GetComponent (10)
DealDamage (5)
Damage (5)
GetActiveWaypoint (4)
GetBaseUnitInfo (4)
GetComponentInChildren (4)
GetDeckClass (3)
GetGridPosition (3)
Exponentiation (3)
자주 사용되는 메소드들
AddStatus (3)
Attacked (3)
EngageDetectedUnit (3)
GetHashCode (2)
GetInstanceID (2)
GetAbilitieOfType (2)
GetClassification (2)
CanMoveTo (2)
CalculateRadarCorrectedSizeArcSec (2)
GetCurrentEsmRadiation (2)
BroadcastPacket (2)
BeAttacked (2)
AddGauge (2)
AddDot (2)
GetActualHP (2)
GetCost (2)
GetBestAvailableWeapon (1)
GetAllWeaponEngagementStatuses (1)
ActivateAllUnits (1)
GetCurrentNoiseLevelPercentage (1)
자주 사용되는 메소드들
BroadcastPacket (2)
BeAttacked (2)
AddGauge (2)
AddDot (2)
GetActualHP (2)
GetCost (2)
GetBestAvailableWeapon (1)
GetAllWeaponEngagementStatuses (1)
ActivateAllUnits (1)
GetCurrentNoiseLevelPercentage (1)
GetNearestFellow (1)
GetNewDestination (1)
GetPositionInfo (1)
InitStartFallingRoutine (1)
OnArrived (1)
OnLeaved (1)
SendMessage (1)
SetMovementSpeedBuff (1)
getBallisticSkills (1)
getSavingThrow (1)
GetMaxIrDetectionDistanceM (1)
ExecuteEndTurnStatuses (1)
GenerateUnitStats (1)
Confront (1)
AddBuff (1)
AddLinkEvent (1)
All (1)
ApplyDamage (1)
AssignLocation (1)
BroadcastUnitAttacked (1)
자주 사용되는 메소드들
GetNearestFellow (1)
GetNewDestination (1)
GetPositionInfo (1)
InitStartFallingRoutine (1)
OnArrived (1)
OnLeaved (1)
SendMessage (1)
SetMovementSpeedBuff (1)
getBallisticSkills (1)
getSavingThrow (1)
GetMaxIrDetectionDistanceM (1)
ExecuteEndTurnStatuses (1)
GenerateUnitStats (1)
Confront (1)
AddBuff (1)
AddLinkEvent (1)
All (1)
ApplyDamage (1)
AssignLocation (1)
BroadcastUnitAttacked (1)
CalculateApparentSizeArcSec (1)
ChangeState (1)
CheckIsKnockedDown (1)
CleanUp (1)
Collapse (1)
DamageUnit (1)
Fire (1)
DestroyUnit (1)
DetectionWithActiveSensor (1)
Die (1)
Divide (1)
Draw (1)
EngageDetectedGroup (1)
Enter (1)
Equals (1)
AddBonus (1)
ExecuteLinkEvent (1)
ExecuteStartTurnStatuses (1)
getToughness (1)
BaseUnit 1 문서
예제 #1
0
파일 보기
파일:
GameManager.cs
프로젝트:
TatarnikovaMaria/UnitFight
private void StartGame() { UIManager.instance.HideInfoText(); BaseUnit.ActivateAllUnits(); }
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