예제 #1
0
    public void DoToastOne(string text, Color textColor, float duration, float delay)
    {
        ToastUIItem item = this.FindIdle();

        if (item == null)
        {
            item = ResourceManager.GetInstantiate2Prefab("ToastUIItem").GetComponent <ToastUIItem>();
            item.get_transform().SetParent(this.Pool);
            item.get_transform().set_localScale(Vector3.get_one());
            item.get_transform().set_localPosition(Vector3.get_zero());
            this.listPool.Add(item);
        }
        item.get_transform().set_localPosition(Vector3.get_zero());
        item.Text   = text;
        item.Unused = false;
        item.get_gameObject().SetActive(true);
        BaseTweenAlphaBaseTime component = item.GetComponent <BaseTweenAlphaBaseTime>();

        component.TweenAlpha(1f, 0f, delay, duration, delegate
        {
            item.get_gameObject().SetActive(false);
            item.Unused = true;
        });
        BaseTweenPostion component2 = item.GetComponent <BaseTweenPostion>();

        component2.MoveTo(new Vector3(0f, 180f, 0f), 1f);
    }
예제 #2
0
 private void Awake()
 {
     this.m_floatNode = base.get_transform().FindChild("FloatNode");
     this.m_BaseTweenAlphaBaseTime = this.m_floatNode.GetComponent <BaseTweenAlphaBaseTime>();
     this.m_BaseTweenPostion       = this.m_floatNode.GetComponent <BaseTweenPostion>();
     this.m_lblText = this.m_floatNode.GetChild(0).GetComponent <Text>();
 }
예제 #3
0
 private void Awake()
 {
     this.DisplayAttrUnitTween   = base.get_transform().FindChild("DisplayAttrUnitOffest/DisplayAttrUnitTween");
     this.baseTweenAlphaBaseTime = this.DisplayAttrUnitTween.GetComponent <BaseTweenAlphaBaseTime>();
     this.baseTweenPostion       = this.DisplayAttrUnitTween.GetComponent <BaseTweenPostion>();
     this.DisplayAttrUnitText    = this.DisplayAttrUnitTween.GetChild(0).GetComponent <Text>();
 }
예제 #4
0
    private void Awake()
    {
        base.AwakeBase(BindingContext.BindingContextMode.MonoBinding, false);
        this.RankUpUIPreviewLeft           = base.FindTransform("RankUpUIPreviewLeft").get_gameObject();
        this.RankUpUIPreviewLeftSlot       = base.FindTransform("RankUpUIPreviewLeftSlot");
        this.RankUpUIPreviewLeftTween      = this.RankUpUIPreviewLeftSlot.GetComponent <BaseTweenPostion>();
        this.RankUpUIPreviewRightSlot      = base.FindTransform("RankUpUIPreviewRightSlot");
        this.RankUpUIPreviewRightTween     = this.RankUpUIPreviewRightSlot.GetComponent <BaseTweenPostion>();
        this.RankUpUIPreviewMiddle         = base.FindTransform("RankUpUIPreviewMiddle").get_gameObject();
        this.RankUpUIPreviewMiddleAttrText = base.FindTransform("RankUpUIPreviewMiddleAttrText").GetComponent <Text>();
        this.RankUpUITip           = base.FindTransform("RankUpUITip").get_gameObject();
        this.RankUpUIAcceptTaskBtn = base.FindTransform("RankUpUIAcceptTaskBtn").get_gameObject();
        this.RankUpUITaskStateText = base.FindTransform("RankUpUITaskStateText").get_gameObject();
        this.RankUpUICommitTaskBtn = base.FindTransform("RankUpUICommitTaskBtn").get_gameObject();
        this.RankUpUIFxSlot        = base.FindTransform("RankUpUIFxSlot");
        ButtonCustom expr_107 = base.FindTransform("RankUpUICloseBtn").GetComponent <ButtonCustom>();

        expr_107.onClickCustom = (ButtonCustom.VoidDelegateObj)Delegate.Combine(expr_107.onClickCustom, new ButtonCustom.VoidDelegateObj(this.OnCloseBtnClick));
        ButtonCustom expr_133 = this.RankUpUIAcceptTaskBtn.GetComponent <ButtonCustom>();

        expr_133.onClickCustom = (ButtonCustom.VoidDelegateObj)Delegate.Combine(expr_133.onClickCustom, new ButtonCustom.VoidDelegateObj(this.OnAcceptTaskBtnClick));
        ButtonCustom expr_15F = this.RankUpUICommitTaskBtn.GetComponent <ButtonCustom>();

        expr_15F.onClickCustom = (ButtonCustom.VoidDelegateObj)Delegate.Combine(expr_15F.onClickCustom, new ButtonCustom.VoidDelegateObj(this.OnCommitTaskBtnClick));
        base.FindTransform("RankUpUIBGTitleName").GetComponent <Text>().set_text(GameDataUtils.GetChineseContent(0, false));
        this.RankUpUITip.GetComponent <Text>().set_text(GameDataUtils.GetChineseContent(0, false));
        base.FindTransform("RankUpUIAcceptTaskBtnText").GetComponent <Text>().set_text(GameDataUtils.GetChineseContent(0, false));
        base.FindTransform("RankUpUICommitTaskBtnText").GetComponent <Text>().set_text(GameDataUtils.GetChineseContent(0, false));
    }
예제 #5
0
 private void Awake()
 {
     this.m_floatNode = base.get_transform().FindChild("FloatNode");
     this.m_BaseTweenAlphaBaseTime = this.m_floatNode.GetComponent <BaseTweenAlphaBaseTime>();
     this.m_BaseTweenPostion       = this.m_floatNode.GetComponent <BaseTweenPostion>();
     this.mBackground = (this.m_floatNode.FindChild("Background") as RectTransform);
     this.m_lblText   = this.m_floatNode.FindChild("Text").GetComponent <Text>();
 }
예제 #6
0
 private void Awake()
 {
     this.TextShow               = base.get_transform().FindChild("TextShow").GetComponent <Text>();
     this.baseTweenPostion       = base.GetComponent <BaseTweenPostion>();
     this.baseTweenAlphaBaseTime = base.GetComponent <BaseTweenAlphaBaseTime>();
 }
 protected override void InitUI()
 {
     base.InitUI();
     this.m_BaseTweenPostion = base.get_gameObject().AddComponent <BaseTweenPostion>();
 }
예제 #8
0
 private void InitPosition()
 {
     this.m_btpBackgroundImage = this.m_spBackgroundImage.get_gameObject().AddUniqueComponent <BaseTweenPostion>();
     this.m_btpRawImageModel   = this.actorRawImage.get_gameObject().AddUniqueComponent <BaseTweenPostion>();
 }