예제 #1
0
    public void PutSelect(string selected)
    {
        if (this.selected == selected)
        {
            PlayerMeta player = BaseSaver.GetPlayer();
            player.lastDest = selected;
            BaseSaver.PutPlayer(player);

            /*
             * TODO: This is where the board eventually needs to be laoded.
             * For now we have a blank board with a few chars
             */
            BaseSaver.PutBoard(MapStatic.ReturnTestBoardDests()[selected]);
            SceneManager.LoadScene("BattleScene");
        }
        else
        {
            if (this.selected.Length > 0)
            {
                ByName(this.selected).transform.GetChild(0).gameObject.SetActive(false);
            }
            this.selected = selected;
            ByName(this.selected).transform.GetChild(0).gameObject.SetActive(true);
        }
    }
예제 #2
0
    public void PutSelect(string selected)
    {
        PlayerMeta player        = BaseSaver.GetPlayer();
        BoardMeta  selectedBoard = BaseSaver.GetBoards()[(int)(StoryStatic.Dests)Enum.Parse(typeof(StoryStatic.Dests), selected)];

        if (this.selected == selected && !CompDests().Contains(selected))
        {
            player.lastDest = selected;
            BaseSaver.PutPlayer(player);
            BaseSaver.PutBoard(selectedBoard);
            MusicTransitionToBattle();
            SceneManager.LoadScene("BattleScene");
            //MusicTransitionToBattle();
        }
        else
        {
            BoardMeta bMeta = BaseSaver.GetBoard();
            if (this.selected.Length > 0)
            {
                ByName(this.selected).transform.GetChild(0).gameObject.SetActive(false);
            }
            this.selected = selected;
            ByName(this.selected).transform.GetChild(0).gameObject.SetActive(true);

            string mapName = StoryStatic.GetMapName(player.world, player.faction, this.selected);

            setDesc("<color=#9BC2C2>" + mapName + "</color>\n\n<color=#CFE4E4>" + selectedBoard.ReturnMapDesc() +
                    "</color>\n<color=#669999>" + CalcArmyString(selectedBoard.enemies) + "</color>");
        }
    }