public void PutSelect(string selected) { if (this.selected == selected) { PlayerMeta player = BaseSaver.GetPlayer(); player.lastDest = selected; BaseSaver.PutPlayer(player); /* * TODO: This is where the board eventually needs to be laoded. * For now we have a blank board with a few chars */ BaseSaver.PutBoard(MapStatic.ReturnTestBoardDests()[selected]); SceneManager.LoadScene("BattleScene"); } else { if (this.selected.Length > 0) { ByName(this.selected).transform.GetChild(0).gameObject.SetActive(false); } this.selected = selected; ByName(this.selected).transform.GetChild(0).gameObject.SetActive(true); } }
public void PutSelect(string selected) { PlayerMeta player = BaseSaver.GetPlayer(); BoardMeta selectedBoard = BaseSaver.GetBoards()[(int)(StoryStatic.Dests)Enum.Parse(typeof(StoryStatic.Dests), selected)]; if (this.selected == selected && !CompDests().Contains(selected)) { player.lastDest = selected; BaseSaver.PutPlayer(player); BaseSaver.PutBoard(selectedBoard); MusicTransitionToBattle(); SceneManager.LoadScene("BattleScene"); //MusicTransitionToBattle(); } else { BoardMeta bMeta = BaseSaver.GetBoard(); if (this.selected.Length > 0) { ByName(this.selected).transform.GetChild(0).gameObject.SetActive(false); } this.selected = selected; ByName(this.selected).transform.GetChild(0).gameObject.SetActive(true); string mapName = StoryStatic.GetMapName(player.world, player.faction, this.selected); setDesc("<color=#9BC2C2>" + mapName + "</color>\n\n<color=#CFE4E4>" + selectedBoard.ReturnMapDesc() + "</color>\n<color=#669999>" + CalcArmyString(selectedBoard.enemies) + "</color>"); } }