예제 #1
0
    /// <summary>
    /// 通过RoleID初始化一个角色的BaseRoleData信息(hp默认为最大值)
    /// </summary>
    public BaseRoleData InitRoleData(int roleId)
    {
        string key = roleId.ToString();
        //获取角色的Level
        int roleLevel = PlayerprefsManager.LoadRoleLevel(roleId);
        //获取该角色的基础数据与成长系数
        string         roleName   = (string)OriginRoleJsonData[key]["name"];
        ProfessionType profession = (ProfessionType)((int)OriginRoleJsonData[key]["profession"]);
        string         head       = (string)OriginRoleJsonData[key]["head"];
        string         info       = (string)OriginRoleJsonData[key]["info"];
        int            str        = (int)OriginRoleJsonData[key]["str"];
        int            strAdd     = (int)OriginRoleJsonData[key]["strAdd"];
        int            agi        = (int)OriginRoleJsonData[key]["agi"];
        int            agiAdd     = (int)OriginRoleJsonData[key]["agiAdd"];
        int            Int        = (int)OriginRoleJsonData[key]["int"];
        int            IntAdd     = (int)OriginRoleJsonData[key]["intAdd"];
        int            speed      = (int)OriginRoleJsonData[key]["speed"];
        int            speedAdd   = (int)OriginRoleJsonData[key]["speedAdd"];
        int            maxHP      = (int)OriginRoleJsonData[key]["maxHP"];
        int            maxHPAdd   = (int)OriginRoleJsonData[key]["maxHPAdd"];

        //初始化属性 默认满血量
        BaseRoleData roleData = new BaseRoleData(roleId, roleName, profession, roleLevel, head, info, maxHP, maxHPAdd, str, strAdd, agi, agiAdd, Int, IntAdd, speed, speedAdd);

        return(roleData);
    }
예제 #2
0
    /// <summary>
    /// 初始化队伍UI
    /// </summary>
    public void InitMemberUI()
    {
        //更新所选角色列表信息(目前仅考虑主角)
        Image headI       = teamP.Find("Member_P/Item/Head_I").GetComponent <Image>();
        Text  nameT       = teamP.Find("Member_P/Item/Name_T").GetComponent <Text>();
        Text  levelT      = teamP.Find("Member_P/Item/Level_T").GetComponent <Text>();
        Text  professionT = teamP.Find("Member_P/Item/Profession_T").GetComponent <Text>();
        Text  hpT         = teamP.Find("Member_P/Item/HP_T").GetComponent <Text>();
        Text  strT        = teamP.Find("Member_P/Item/Str_T").GetComponent <Text>();
        Text  agiT        = teamP.Find("Member_P/Item/Agi_T").GetComponent <Text>();
        Text  intT        = teamP.Find("Member_P/Item/Int_T").GetComponent <Text>();
        Text  speedT      = teamP.Find("Member_P/Item/Speed_T").GetComponent <Text>();
        Text  infoT       = teamP.Find("Member_P/Item/Info_T").GetComponent <Text>();

        BaseRoleData data = RoleDataInfo.Instance.GetRoleData(RoleDataInfo.MainRoleId);

        headI.sprite     = ResourceManager.LoadRoleHeadSprite(data.Head);
        nameT.text       = data.RoleName;
        levelT.text      = string.Format("Lv{0}", data.Level);
        professionT.text = RoleDataInfo.GetProfessionName(data.Profession);
        hpT.text         = string.Format("生命:{0}", data.MaxHP);
        strT.text        = string.Format("力量:{0}", data.Str);
        agiT.text        = string.Format("敏捷:{0}", data.Agi);
        intT.text        = string.Format("智力:{0}", data.Intelligence);
        speedT.text      = string.Format("速度:{0}", data.Speed);
        infoT.text       = data.Info;
    }
예제 #3
0
 /// <summary>
 /// 获取一名角色的属性信息
 /// </summary>
 public BaseRoleData GetRoleData(int roleId)
 {
     //不存在时默认添加一个角色
     if (!RoleMemberDataMap.ContainsKey(roleId))
     {
         BaseRoleData data = InitRoleData(roleId);
         RoleMemberDataMap.Add(roleId, data);
     }
     return(RoleMemberDataMap[roleId]);
 }
예제 #4
0
파일: TeamInfo.cs 프로젝트: jscstc007/MoTa
 /// <summary> 添加一个成员到我的队伍中 </summary>
 public void AddRoleToMyTeam(BaseRoleData roleData)
 {
     if (CheckHasRole(roleData.RoleId))
     {
         Util.LogError("队伍成员中已有该人物了");
     }
     else
     {
         MyTeamDataList.Add(roleData);
     }
 }