private void SetHealth(UISceneIntegratedSelectable miniature) { float actualHealth = miniature.Health / miniature.MaxHealth; _healthBar.StatusBar.fillAmount = actualHealth; _healthBar.StatusText.text = string.Format("{0} / {1}", actualHealth * 100, miniature.MaxHealth); }
private void CreateSelectable(int type) { var selectable = new UISceneIntegratedSelectable(); selectable.Type = type; _mainList.Add(selectable); }
private void SetMana(UISceneIntegratedSelectable miniature) { float actualMana = miniature.Mana / miniature.MaxMana; _manaBar.StatusBar.fillAmount = actualMana; _manaBar.StatusText.text = string.Format("{0} / {1}", actualMana * 100, miniature.MaxMana); _manaBar.gameObject.SetActive(miniature.MaxMana != 0); }