public void SetAsCostResources(GameResData gameResData) { SetSelect(false); textName.gameObject.SetActive(false); //Sprite iconSprite = null; int requiredCount = 0; int ownCount = 0; BaseResType type = gameResData.type; int id = gameResData.id; if (type != BaseResType.Hero && type != BaseResType.Equipment && type != BaseResType.Item) { ownCount = GameProxy.instance.BaseResourceDictionary[gameResData.type]; ItemData data = ItemData.GetBasicResItemByType(type); if (data != null) { id = data.id; } } else { ItemInfo itemInfo = ItemProxy.instance.GetItemInfoByItemID(gameResData.id); if (itemInfo != null) { ownCount = itemInfo.count; } } requiredCount = gameResData.count; // if (gameResData.type == BaseResType.Gold // || gameResData.type == BaseResType.Diamond // || gameResData.type == BaseResType.Crystal // || gameResData.type == BaseResType.Honor) // { // iconSprite = ResMgr.instance.Load<Sprite>(ResPath.GetItemIconPath(((int)gameResData.type).ToString())); // requiredCount = gameResData.count; // ownCount = GameProxy.instance.BaseResourceDictionary[gameResData.type]; // } // else if (gameResData.type == BaseResType.Item) // { // ItemData itemData = ItemData.GetItemDataByID(gameResData.id); // iconSprite = ResMgr.instance.Load<Sprite>(ResPath.GetItemIconPath(itemData.icon)); // requiredCount = gameResData.count; // // ItemInfo itemInfo = ItemProxy.instance.GetItemInfoByItemID(gameResData.id); // if (itemInfo != null) // { // ownCount = itemInfo.count; // } // } // itemIconImage.sprite = iconSprite; // itemIconImage.SetNativeSize(); SetItemInfo(new ItemInfo(0, id, gameResData.count)); textCount.text = ownCount >= requiredCount?UIUtil.FormatToGreenText(requiredCount.ToString()) : UIUtil.FormatToRedText(requiredCount.ToString()); }
public static string GetBaseResName(BaseResType baseResType) { string name = string.Empty; switch (baseResType) { case BaseResType.Account_Exp: name = Localization.Get("game.base_resource.account_exp"); break; case BaseResType.ArenaPoint: name = Localization.Get("game.base_resource.arena_point"); break; case BaseResType.Crystal: name = Localization.Get("game.base_resource.crystal"); break; case BaseResType.Diamond: name = Localization.Get("game.base_resource.diamond"); break; case BaseResType.Gold: name = Localization.Get("game.base_resource.gold"); break; case BaseResType.Hero_Exp: name = Localization.Get("game.base_resource.hero_exp"); break; case BaseResType.Honor: name = Localization.Get("game.base_resource.honor"); break; case BaseResType.PveAction: name = Localization.Get("game.base_resource.pve_action"); break; case BaseResType.PvpAction: name = Localization.Get("game.base_resource.pvp_actio"); break; case BaseResType.TowerAction: name = Localization.Get("game.base_resource.tower_action"); break; default: name = string.Empty; break; } return(name); }
//基础资源类型 public static ItemData GetBasicResItemByType(BaseResType type) { ItemData data; foreach (var value in ItemDataDictionary) { data = value.Value; if (data.type == (int)type) { return(data); } } return(null); }
private void RefreshBaseResources() { Dictionary <BaseResType, int> baseResourceDictionary = GameProxy.instance.BaseResourceDictionary; List <BaseResType> keys = new List <BaseResType>(baseResourceDictionary.Keys); int keyCount = keys.Count; for (int i = 0; i < keyCount; i++) { BaseResType baseResType = keys[i]; if (_baseResourceTextDictionary.ContainsKey(baseResType)) { _baseResourceTextDictionary[baseResType].text = baseResourceDictionary[baseResType].ToString(); } } }
private int GetBaseResNum(List <GameResData> dataList, BaseResType type) { int num = 0; GameResData data; for (int i = 0, count = dataList.Count; i < count; i++) { data = dataList[i]; if (data.type == type) { num += data.count; } } return(num); }
public void SetGameResData(GameResData gameResData) { int id = gameResData.id; BaseResType type = gameResData.type; if (type != BaseResType.Hero && type != BaseResType.Equipment && type != BaseResType.Item) { ItemData data = ItemData.GetBasicResItemByType(type); if (data != null) { id = data.id; } } else { } SetItemInfo(new ItemInfo(0, id, gameResData.count)); }
public static bool IsBaseRes(BaseResType baseResType) { switch (baseResType) { case BaseResType.Account_Exp: case BaseResType.ArenaPoint: case BaseResType.Crystal: case BaseResType.Diamond: case BaseResType.Gold: case BaseResType.Hero_Exp: case BaseResType.Honor: case BaseResType.PveAction: case BaseResType.PvpAction: case BaseResType.TowerAction: return(true); default: return(false); } }
private void RefreshBaseResources() { Dictionary <BaseResType, int> baseResourceDictionary = GameProxy.instance.BaseResourceDictionary; List <BaseResType> keys = new List <BaseResType>(_baseResourceTextDictionary.Keys); int keyCount = keys.Count; for (int i = 0; i < keyCount; i++) { BaseResType baseResType = keys[i]; if (baseResourceDictionary.ContainsKey(baseResType)) { int value = baseResourceDictionary[baseResType]; _baseResourceTextDictionary[baseResType].text = StringUtil.ConvertBigQuantity(value); } else { _baseResourceTextDictionary[baseResType].text = "0"; } } }
public void OnBaseResourcesUpdate(List <BaseResourceInfo> baseResourceInfos) { int baseResourceInfoCount = baseResourceInfos.Count; for (int i = 0; i < baseResourceInfoCount; i++) { BaseResourceInfo baseResourceInfo = baseResourceInfos[i]; BaseResType baseResType = (BaseResType)baseResourceInfo.type; if (!BaseResourceDictionary.ContainsKey(baseResType)) { BaseResourceDictionary.Add(baseResType, baseResourceInfo.value); } else { BaseResourceDictionary[baseResType] = baseResourceInfo.value; } } if (onBaseResourcesUpdateDelegate != null) { onBaseResourcesUpdateDelegate(); } }
public void TDGAItemOnUse(int itemId, int itemNumber, BaseResType baseResType) { TDGAItem.OnUse(GenerateItemId(itemId, baseResType), itemNumber); }
public void TDGAItemOnPurchase(string functionName, BaseResType baseResType, int itemId, int itemNumber, double priceInVirtualCurrency) { TDGAItem.OnPurchase(functionName + ":" + GenerateItemId(itemId, baseResType), itemNumber, priceInVirtualCurrency); }
public static string GenerateItemId(int itemId, BaseResType baseResType) { string result = ""; switch (baseResType) { case BaseResType.Hero: { HeroData data = HeroData.GetHeroDataByID(itemId); if (data == null) { Debugger.LogError("[TalkingDataController]GenerateItemId, can not find HeroData,id:" + itemId); } else { result = Localization.Get(data.name); } } break; case BaseResType.Equipment: { EquipmentData data = EquipmentData.GetEquipmentDataByID(itemId); if (data == null) { Debugger.LogError("[TalkingDataController]GenerateItemId, can not find EquipData,id:" + itemId); } else { result = Localization.Get(data.name); } } break; case BaseResType.Item: { ItemData data = ItemData.GetItemDataByID(itemId); if (data == null) { Debugger.LogError("[TalkingDataController]GenerateItemId, can not find ItemData,id:" + itemId); } else { result = Localization.Get(data.name); } } break; default: { ItemData data = ItemData.GetBasicResItemByType(baseResType); if (data == null) { Debugger.LogError("[TalkingDataController]GenerateItemId, can not find ItemData by baseResType:" + baseResType); } else { result = Localization.Get(data.name); } } break; } return(result); }
public void ClickBuyHandler() { int shopID = 0; int shopItemID = 0; string shopItemName = string.Empty; GameResData costGameResData = null; int costType = 1; ConsumeTipType consumTipType = ConsumeTipType.None; //提示 if (_shopHeroRandomCardInfo != null) { shopID = _shopHeroRandomCardInfo.ShopCardRandomData.shopID; shopItemID = _shopHeroRandomCardInfo.ShopCardRandomData.id; shopItemName = Localization.Get(_shopHeroRandomCardInfo.ShopCardRandomData.name); costGameResData = _shopHeroRandomCardInfo.ShopCardRandomData.costGameResData; if (_shopHeroRandomCardInfo.RemainFreeTimes > 0 && _shopHeroRandomCardInfo.NextFreeBuyCountDownTime <= 0) { costType = 0; } consumTipType = _shopHeroRandomCardInfo.ShopCardRandomData.buyType == 1 ? ConsumeTipType.DiamondDrawSingleHero : ConsumeTipType.DiamondDrawTenHeroes; } else if (_shopEquipmentRandomCardInfo != null) { shopID = _shopEquipmentRandomCardInfo.ShopCardRandomData.shopID; shopItemID = _shopEquipmentRandomCardInfo.ShopCardRandomData.id; shopItemName = Localization.Get(_shopEquipmentRandomCardInfo.ShopCardRandomData.name); costGameResData = _shopEquipmentRandomCardInfo.ShopCardRandomData.costGameResData; if (_shopEquipmentRandomCardInfo.RemainFreeTimes > 0 && _shopEquipmentRandomCardInfo.NextFreeBuyCountDownTime <= 0) { costType = 0; } // consumTipType = _shopEquipmentRandomCardInfo.ShopCardRandomData.buyType == 1 ? ConsumeTipType.DiamondSingleLotteryEquip : ConsumeTipType.None; } else if (_shopDiamondItemInfo != null) { shopID = _shopDiamondItemInfo.ShopDiamondData.shopID; shopItemID = _shopDiamondItemInfo.ShopDiamondData.id; shopItemName = Localization.Get(_shopDiamondItemInfo.ShopDiamondData.name); costGameResData = _shopDiamondItemInfo.ShopDiamondData.costGameResData; } else if (_shopActionItemInfo != null) { shopID = _shopActionItemInfo.ShopLimitItemData.shopID; shopItemID = _shopActionItemInfo.ShopLimitItemData.id; shopItemName = Localization.Get(_shopActionItemInfo.ShopLimitItemData.name); costGameResData = _shopActionItemInfo.ShopLimitItemData.costGameResData; BaseResType resourseResType = _shopActionItemInfo.ShopLimitItemData.resourseGameResData.type; if (resourseResType == BaseResType.TowerAction) { consumTipType = ConsumeTipType.DiamondBuyWorldTreeCount; } else if (resourseResType == BaseResType.PvpAction) { consumTipType = ConsumeTipType.DiamondBuyPvpCount; } else if (resourseResType == BaseResType.PveAction) { consumTipType = ConsumeTipType.DiamondBuyPveAction; } } else if (_shopGoldItemInfo != null) { shopID = _shopGoldItemInfo.ShopLimitItemData.shopID; shopItemID = _shopGoldItemInfo.ShopLimitItemData.id; shopItemName = Localization.Get(_shopGoldItemInfo.ShopLimitItemData.name); costGameResData = _shopGoldItemInfo.ShopLimitItemData.costGameResData; consumTipType = ConsumeTipType.DiamondBuyCoin; } else if (_shopGoodsItemInfo != null) { shopID = _shopGoodsItemInfo.ShopGoodsData.shopID; shopItemID = _shopGoodsItemInfo.ShopGoodsData.id; shopItemName = Localization.Get(_shopGoodsItemInfo.ShopGoodsData.name); costGameResData = _shopGoodsItemInfo.ShopGoodsData.costGameResData; } // 对于限制购买次数的物品,先判断是否还有购买次数 if (_shopActionItemInfo != null || _shopGoldItemInfo != null) { ShopLimitItemData shopLimitItemData = null; if (_shopActionItemInfo != null) { shopLimitItemData = _shopActionItemInfo.ShopLimitItemData; if (shopLimitItemData.baseResType == BaseResType.PveAction) { if (shopLimitItemData.id > VIPProxy.instance.VIPData.pveActionBuyTimes) { ConfirmTipsView.Open(Localization.Get("ui.shop_view.not_enough_remain_times_tips"), ClickGoToBuyDiamond); return; } } else if (shopLimitItemData.baseResType == BaseResType.TowerAction) { if (shopLimitItemData.id > VIPProxy.instance.VIPData.worldTreeActionBuyTimes) { ConfirmTipsView.Open(Localization.Get("ui.shop_view.not_enough_remain_times_tips"), ClickGoToBuyDiamond); return; } } } else if (_shopGoldItemInfo != null) { shopLimitItemData = _shopGoldItemInfo.ShopLimitItemData; if (shopLimitItemData.id > VIPProxy.instance.VIPData.goldBuyTimes) { ConfirmTipsView.Open(Localization.Get("ui.shop_view.not_enough_remain_times_tips"), ClickGoToBuyDiamond); return; } } } // 对于限制购买次数的物品,先判断是否还有购买次数 if (costType == 0) //免费 { ShopController.instance.CLIENT2LOBBY_PURCHASE_GOODS_REQ(shopID, shopItemID, costType); } else if (costType == 1) //非免费 { if (GameResUtil.IsBaseRes(costGameResData.type)) { if (GameProxy.instance.BaseResourceDictionary[costGameResData.type] < costGameResData.count) { if (costGameResData.type == BaseResType.Diamond) { string diamondNotEnoughTipsString = Localization.Get("ui.common_tips.not_enough_diamond_and_go_to_buy"); ConfirmTipsView.Open(diamondNotEnoughTipsString, ClickGoToBuyDiamond, ConsumeTipType.None); } else { CommonErrorTipsView.Open(string.Format(Localization.Get("ui.common_tips.not_enough_resource"), GameResUtil.GetBaseResName(costGameResData.type))); } return; } if (costGameResData.type == Logic.Enums.BaseResType.Diamond) { if (ConsumeTipProxy.instance.GetConsumeTipEnable(consumTipType)) { ConfirmBuyShopItemTipsView.Open(shopItemName, costGameResData, ClickConfirmBuyHandler, consumTipType); } else { ClickConfirmBuyHandler(); } } else { ShopController.instance.CLIENT2LOBBY_PURCHASE_GOODS_REQ(shopID, shopItemID, costType); } } else { ShopController.instance.CLIENT2LOBBY_PURCHASE_GOODS_REQ(shopID, shopItemID, costType); } Debugger.Log(string.Format("[ShopItemView]shopid:{0},shopitemid:{1},costtype:{2}", shopID, shopItemID, costType)); } }
public static string GetBaseResIconPath(BaseResType baseResType) { string baseResIconPath = string.Empty; switch (baseResType) { case BaseResType.PveAction: baseResIconPath = Path.Combine(BASE_RES_ICON_PATH, "icon_key_small"); break; case BaseResType.TowerAction: baseResIconPath = Path.Combine(BASE_RES_ICON_PATH, "world_tree_fruit"); break; case BaseResType.PvpAction: baseResIconPath = Path.Combine(BASE_RES_ICON_PATH, "icon_key_pvp_small"); break; case BaseResType.Gold: baseResIconPath = Path.Combine(BASE_RES_ICON_PATH, "icon_coin_small"); break; case BaseResType.Crystal: baseResIconPath = Path.Combine(BASE_RES_ICON_PATH, ""); break; case BaseResType.Diamond: baseResIconPath = Path.Combine(BASE_RES_ICON_PATH, "icon_gem_small"); break; case BaseResType.Honor: baseResIconPath = Path.Combine(BASE_RES_ICON_PATH, "icon_honor_small"); break; case BaseResType.RMB: baseResIconPath = Path.Combine(BASE_RES_ICON_PATH, "icon_rmb_sml"); break; case BaseResType.Hero_Exp: //伙伴经验 baseResIconPath = Path.Combine(BASE_RES_ICON_PATH, "icon_exp_green_sml"); break; case BaseResType.Account_Exp: //账号经验 baseResIconPath = Path.Combine(BASE_RES_ICON_PATH, "icon_exp_sml"); break; case BaseResType.ExpeditionPoint: //远征币(类似荣誉) baseResIconPath = Path.Combine(BASE_RES_ICON_PATH, "icon_expedition_small"); break; case BaseResType.WorldBossResource: //世界Boss资源 baseResIconPath = Path.Combine(BASE_RES_ICON_PATH, "icon_type_sml_06"); break; case BaseResType.FromationTrainPoint: //阵型培养点 baseResIconPath = Path.Combine(BASE_RES_ICON_PATH, "ui_team_3"); break; default: break; } return(baseResIconPath); }
void OnGUI() { EditorGUILayout.Space(); GUILayout.Label("备注:\n" + "1、只针对副本掉落查找\n" + "2、星级为0: 表示忽略星级查找", GUILayout.Width(300), GUILayout.Height(50)); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("物品类型:", GUILayout.Width(100)); selectType = (BaseResType)EditorGUILayout.EnumPopup(selectType, GUILayout.Width(200)); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("测试技能(heroid,skillid):", GUILayout.Width(100)); selectId = EditorGUILayout.IntField(selectId, GUILayout.Width(200), GUILayout.Height(20)); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (selectType == BaseResType.Hero || selectType == BaseResType.Equipment || selectType == BaseResType.Item) { GUILayout.Label("物品id:", GUILayout.Width(100)); selectId = EditorGUILayout.IntField(selectId, GUILayout.Width(200), GUILayout.Height(20)); } else { selectId = 0; } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (selectType == BaseResType.Hero) { GUILayout.Label("物品星级:", GUILayout.Width(100)); selectStar = EditorGUILayout.IntField(selectStar, GUILayout.Width(200), GUILayout.Height(20)); } else { selectStar = 0; } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("查找", GUILayout.Width(100), GUILayout.Height(25))) { Clear(); if (!Application.isPlaying) { resultNameTip = "运行游戏才能查哟!!!"; resultNameTip2 = string.Empty; return; } Dictionary <int, DungeonData> dungeonDataDic = DungeonData.DungeonDataDictionary; DungeonData dungeon; foreach (var value in dungeonDataDic) { dungeon = value.Value; CheckViewDisplayData(dungeon); CheckLootData(dungeon); } if (lootDungeonDictionay.Count == 0) { resultNameTip = "未找到哟!!!"; } if (lootViewDisplayDungeonDictionay.Count == 0) { resultNameTip2 = "未找到哟!!!"; } //----------------------打印技能伤害数据------------------ TestSkillDescription(); //---------------------test 屏蔽词-------------------- // string[] blockWords = Common.Util.BlackListWordUtil.blockWords; // List<string> blockList = new List<string>(); // StringBuilder builder = new StringBuilder(); // for(int i = 0,count = blockWords.Length;i<count;i++) // { // if(!blockList.Contains(blockWords[i])) // { // blockList.Add(blockWords[i]); // builder.Append(blockWords[i]).Append("\r\n"); // } // } // builder.AppendFormat("屏蔽词个数:{0}",blockList.Count); // resultNameTip = builder.ToString(); // return ; } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("副本列表(掉落包中的掉落):", GUILayout.Width(310)); EditorGUILayout.LabelField("副本列表(界面上显示的掉落):"); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, false, false, GUILayout.Width(700), GUILayout.Height(500)); EditorGUILayout.TextArea(resultNameTip); EditorGUILayout.EndScrollView(); EditorGUILayout.LabelField("", GUILayout.Width(10)); scrollPos2 = EditorGUILayout.BeginScrollView(scrollPos2, false, false, GUILayout.Width(300), GUILayout.Height(500)); EditorGUILayout.TextArea(resultNameTip2); EditorGUILayout.EndScrollView(); EditorGUILayout.EndHorizontal(); }
public void SetBaseRes(BaseResType type, float delay) { this.type = type; _showDelay = delay; }