// Use this for initialization void Start() { _bpm = GameObject.Find("Player").GetComponent <BasePlayerMovement>(); _livesText = GameObject.Find("LivesText").GetComponent <TextMesh>(); _ringsText = GameObject.Find("Rings").GetComponent <TextMesh>(); _secondsText = GameObject.Find("TimeSeconds").GetComponent <TextMesh>(); _minutesText = GameObject.Find("TimeMinutes").GetComponent <TextMesh>(); _ringsTextShadow = GameObject.Find("RingsShadow").GetComponent <TextMesh>(); _secondsTextShadow = GameObject.Find("TimeSecondsShadow").GetComponent <TextMesh>(); _minutesTextShadow = GameObject.Find("TimeMinutesShadow").GetComponent <TextMesh>(); // Check the caracter and load up the required Class switch (_bpm.PlayerCharacter) { case "SONIC": { _pSonic = GameObject.Find("Player").GetComponent <PlayerSonic>(); break; } } }
// Use this for initialization void Start() { _bpm = GameObject.Find("Player").GetComponent<BasePlayerMovement>(); _livesText = GameObject.Find("LivesText").GetComponent<TextMesh>(); _ringsText = GameObject.Find("Rings").GetComponent<TextMesh>(); _secondsText = GameObject.Find("TimeSeconds").GetComponent<TextMesh>(); _minutesText = GameObject.Find("TimeMinutes").GetComponent<TextMesh>(); _ringsTextShadow = GameObject.Find("RingsShadow").GetComponent<TextMesh>(); _secondsTextShadow = GameObject.Find("TimeSecondsShadow").GetComponent<TextMesh>(); _minutesTextShadow = GameObject.Find("TimeMinutesShadow").GetComponent<TextMesh>(); // Check the caracter and load up the required Class switch(_bpm.PlayerCharacter) { case "SONIC": { _pSonic = GameObject.Find("Player").GetComponent<PlayerSonic>(); break; } } }