Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        _bpm               = GameObject.Find("Player").GetComponent <BasePlayerMovement>();
        _livesText         = GameObject.Find("LivesText").GetComponent <TextMesh>();
        _ringsText         = GameObject.Find("Rings").GetComponent <TextMesh>();
        _secondsText       = GameObject.Find("TimeSeconds").GetComponent <TextMesh>();
        _minutesText       = GameObject.Find("TimeMinutes").GetComponent <TextMesh>();
        _ringsTextShadow   = GameObject.Find("RingsShadow").GetComponent <TextMesh>();
        _secondsTextShadow = GameObject.Find("TimeSecondsShadow").GetComponent <TextMesh>();
        _minutesTextShadow = GameObject.Find("TimeMinutesShadow").GetComponent <TextMesh>();

        // Check the caracter and load up the required Class
        switch (_bpm.PlayerCharacter)
        {
        case "SONIC":
        {
            _pSonic = GameObject.Find("Player").GetComponent <PlayerSonic>();
            break;
        }
        }
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        _bpm = GameObject.Find("Player").GetComponent<BasePlayerMovement>();
        _livesText = GameObject.Find("LivesText").GetComponent<TextMesh>();
        _ringsText = GameObject.Find("Rings").GetComponent<TextMesh>();
        _secondsText = GameObject.Find("TimeSeconds").GetComponent<TextMesh>();
        _minutesText = GameObject.Find("TimeMinutes").GetComponent<TextMesh>();
        _ringsTextShadow = GameObject.Find("RingsShadow").GetComponent<TextMesh>();
        _secondsTextShadow = GameObject.Find("TimeSecondsShadow").GetComponent<TextMesh>();
        _minutesTextShadow = GameObject.Find("TimeMinutesShadow").GetComponent<TextMesh>();

        // Check the caracter and load up the required Class
        switch(_bpm.PlayerCharacter)
        {
            case "SONIC":
                {
                    _pSonic = GameObject.Find("Player").GetComponent<PlayerSonic>();
                    break;
                }
        }
    }