protected override IEnumerator Load() { string sceneName = (m_reason == FightStatusEndReason.Win) ? "FightEndedWinMatchUI" : "FightEndedDiedUI"; UILoader <BaseOpenCloseUI> loader = new UILoader <BaseOpenCloseUI>(this, sceneName, "core/scenes/ui/fight", disableOnLoad: true); yield return(loader.Load()); m_ui = loader.ui; }
public virtual IEnumerator GotoFightAnim() { yield return(BaseOpenCloseUI.PlayDirector(m_versusToFight)); }
public IEnumerator CloseCoroutine() { yield return(BaseOpenCloseUI.PlayDirector(m_close)); }
public virtual IEnumerator GotoVersusAnim() { yield return(BaseOpenCloseUI.PlayDirector(m_matchmakingToVersus)); }
public IEnumerator GotoFightAnim() { yield return(BaseOpenCloseUI.PlayDirector(m_gotoFight)); }