protected override IEnumerator Load()
        {
            string sceneName = (m_reason == FightStatusEndReason.Win) ? "FightEndedWinMatchUI" : "FightEndedDiedUI";
            UILoader <BaseOpenCloseUI> loader = new UILoader <BaseOpenCloseUI>(this, sceneName, "core/scenes/ui/fight", disableOnLoad: true);

            yield return(loader.Load());

            m_ui = loader.ui;
        }
 public virtual IEnumerator GotoFightAnim()
 {
     yield return(BaseOpenCloseUI.PlayDirector(m_versusToFight));
 }
Ejemplo n.º 3
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 public IEnumerator CloseCoroutine()
 {
     yield return(BaseOpenCloseUI.PlayDirector(m_close));
 }
 public virtual IEnumerator GotoVersusAnim()
 {
     yield return(BaseOpenCloseUI.PlayDirector(m_matchmakingToVersus));
 }
Ejemplo n.º 5
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 public IEnumerator GotoFightAnim()
 {
     yield return(BaseOpenCloseUI.PlayDirector(m_gotoFight));
 }