public BasePlayer(ProtoBuf.BasePlayer proto) { protobuf = proto; metabolism = new PlayerMetabolism(proto.metabolism); modelState = new BaseModelState(proto.modelState); metabolism = new PlayerMetabolism(proto.metabolism); }
public ClientModel(GameSettings gameSettings, UnityScene scene, Resources resources) { Settings = gameSettings; Scene = scene; Resources = resources; PlayerProfileStorage = new PlayerProfileStorage(); CurrentState = new InitModelState(); CurrentState.Context = this; CurrentState.OnEnter(); }
public Tick(Packet p) { protobuf = PlayerTick.Deserialize(p); modelState = new BaseModelState(protobuf.modelState); inputState = new Input_Message(protobuf.inputState); }