コード例 #1
0
 public BasePlayer(ProtoBuf.BasePlayer proto)
 {
     protobuf   = proto;
     metabolism = new PlayerMetabolism(proto.metabolism);
     modelState = new BaseModelState(proto.modelState);
     metabolism = new PlayerMetabolism(proto.metabolism);
 }
コード例 #2
0
ファイル: ClientModel.cs プロジェクト: chav0/HoleBallGame
        public ClientModel(GameSettings gameSettings, UnityScene scene, Resources resources)
        {
            Settings  = gameSettings;
            Scene     = scene;
            Resources = resources;

            PlayerProfileStorage = new PlayerProfileStorage();
            CurrentState         = new InitModelState();
            CurrentState.Context = this;
            CurrentState.OnEnter();
        }
コード例 #3
0
 public Tick(Packet p)
 {
     protobuf   = PlayerTick.Deserialize(p);
     modelState = new BaseModelState(protobuf.modelState);
     inputState = new Input_Message(protobuf.inputState);
 }