private void CheckForInput() { if (Input.GetKeyDown(KeyCode.E)) { Debug.Log(currentBaseMenu); currentBaseMenu.E(); } if (Input.GetKeyDown(KeyCode.Space)) { currentBaseMenu.SpaceBar(); } if (Input.GetKeyDown(KeyCode.Escape)) { currentBaseMenu.Escape(); } if (Input.GetKeyDown(KeyCode.Return)) { currentBaseMenu.Enter(); } if (Input.GetKeyDown(KeyCode.A)) { currentBaseMenu.A(); } if (Input.GetKeyDown(KeyCode.D)) { currentBaseMenu.D(); } }