public override void ExecuteAndAddEffectToTarget(BaseEffect ActiveSkillEffect, string SkillName) { ActiveSkillEffect.Copy().ExecuteEffect(); }
public override void ExecuteAndAddEffectToTarget(BaseEffect ActiveSkillEffect, string SkillName) { ActiveSkillEffect.Copy().ExecuteEffect(); GlobalContext.OwnerProjectile.ListActiveSkill.AddRange(ActiveSkillEffect.ListFollowingSkill); }