public void RestoreAllTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 target.RestoreAll(); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnAddedFriendTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreature creatureFriend = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnAddedFriend(creatureFriend, creature); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnAddedItemTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseItem addItem = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnAddedItem(addItem, creature); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnDiedCallTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreature creatureKiller = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnDiedCall(creatureKiller, creature); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnRemovedGroupTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreature creatureGroup = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnRemovedGroup(creatureGroup, creature); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnUpdatedCreatureTemplateTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreatureTemplate creatureTemplate = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnUpdatedCreatureTemplate(creatureTemplate, creature); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnUpdatedNameTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 string strName = string.Empty; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnUpdatedName(strName, creature); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void OnUpdatedGoldLootsTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 OneTreasure[] goldLoots = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 target.OnUpdatedGoldLoots(goldLoots, creature); Assert.Inconclusive("无法验证不返回值的方法。"); }
public void IsUpdateLootsTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; target.IsUpdateLoots = expected; actual = target.IsUpdateLoots; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void BaseCreatureStateTest() { PrivateObject param0 = null; // TODO: 初始化为适当的值 BaseCreature_Accessor target = new BaseCreature_Accessor(param0); // TODO: 初始化为适当的值 BaseCreatureState expected = null; // TODO: 初始化为适当的值 BaseCreatureState actual; target.BaseCreatureState = expected; actual = target.BaseCreatureState; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void OnAddingFriendTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreature creatureFriend = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnAddingFriend(creatureFriend, creature); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void OnDieingCallTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreature creatureKiller = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnDieingCall(creatureKiller, creature); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void OnRemovingGroupTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreature creatureGroup = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnRemovingGroup(creatureGroup, creature); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void OnUpdatingCreatureTemplateTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 BaseCreatureTemplate creatureTemplate = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnUpdatingCreatureTemplate(creatureTemplate, creature); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void OnUpdatingGoldLootsTest() { BaseCreatureState target = new BaseCreatureState(); // TODO: 初始化为适当的值 OneTreasure[] goldLoots = null; // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnUpdatingGoldLoots(goldLoots, creature); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void BaseCreatureStateConstructorTest() { BaseCreatureState target = new BaseCreatureState(); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }