public virtual void UseSkill(BaseCharacter character) { if (character.CurMana > ManaCost && !InCooldown) { TriggerAnimation(); character.DecreaseMana(ManaCost, 0, 0); Debug.Log("Skill Trigger"); } }
public virtual void UseSkill(BaseCharacter character) { if (character.CurMana > ManaCost && !InCooldown) { TriggerAnimation(); character.DecreaseMana(ManaCost, 0, 0); Debug.Log("Skill Trigger"); } }