예제 #1
0
    //Used to get spine event
    private void SpineAnimationState_Event(Spine.TrackEntry trackEntry, Spine.Event e)
    {
        CastLoopImpactAudioClipInfoClass attackTypeAudioInfo = CharOwner.GetAttackAudio();

        if (e.Data.Name.Contains("StopDefending"))
        {
            SetAnimationSpeed(0);
        }
        else if (e.Data.Name.Contains("FireArrivingParticle"))
        {
            CharOwner.ArrivingEvent();
        }
        else if (e.Data.Name.Contains("FireCastParticle"))
        {
            if (attackTypeAudioInfo != null)
            {
                AudioManagerMk2.Instance.PlaySound(AudioSourceType.Game, attackTypeAudioInfo.Cast, AudioBus.LowPriority, CharOwner.transform);
            }
            CharOwner.currentAttackPhase = CurrentAnim.Contains("Atk1") ? AttackPhasesType.Cast_Rapid : AttackPhasesType.Cast_Powerful;
            CharOwner.FireCastParticles();
        }
        else if (e.Data.Name.Contains("FireBulletParticle"))
        {
            if (CharOwner.CharInfo.BaseCharacterType == BaseCharType.CharacterType_Script)
            {
                CharOwner.currentAttackPhase = CurrentAnim.Contains("Atk1") ? AttackPhasesType.Bullet_Rapid : AttackPhasesType.Bullet_Powerful;
                CharOwner.CreateParticleAttack();
            }
        }
        else if (e.Data.Name.Contains("FireTileAttack") && !trackEntry.Animation.Name.Contains("Loop"))
        {
            if (CharOwner.CharInfo.BaseCharacterType != BaseCharType.CharacterType_Script)
            {
                CharOwner.currentAttackPhase = CurrentAnim.Contains("Atk1") ? AttackPhasesType.Bullet_Rapid : AttackPhasesType.Bullet_Powerful;
                CharOwner.CreateTileAttack();
            }
        }
    }