public override void OnDead() { BaseBuildingController.SetActive(this.LoopFx, false); BaseBuildingController.SetActive(this.ExplodeFx, true); this.ExplodeFx.transform.rotation = this.RotationReference.rotation; BaseBuildingController.SetActive(this.FlameFx, true); }
public override void OnCreate(Tower owner) { BaseBuildingController.SetActive(this.LoopFx, true); BaseBuildingController.SetActive(this.ExplodeFx, false); BaseBuildingController.SetActive(this.FlameFx, false); }