/// <summary> /// General flow of the game /// </summary> public override void Update(GameTime gameTime) { obstacle.Update(gameTime); barrel.Update(gameTime); //temporary just for testing if (test == false) { if (barrel.hitbox.Intersects(obstacle.hitbox)) { a = GetA(); test = true; } else { test = false; barrel.Change_Velocity(new Vector2(0, 3)); } } else { if (barrel._position.Y >= obstacle._position.Y + a - obstacle._texture.Height) { barrel.Change_Velocity(new Vector2(3, 0)); GetA(); test = false; } else { barrel.Change_Velocity(new Vector2(0, 3)); } } }