public void GetHitMethod(float damage) { _health = startHealth - damage; barHelper.HealthBarUpdate(_health); if (_health <= 0) { gameHelper.TakeGold(benefitHelper.GetGold()); Destroy(gameObject); } else { startHealth = _health; } }
public void GetHitMethod(float damage) { _health = startHealth - damage; barHelper.HealthBarUpdate(_health); if (_health <= 0) { gameHelper.TakeGold(benefitHelper.GetGold()); Destroy(gameObject); } else { startHealth = _health; } }