void WhilePressed() { Bar.GainWater(); // Poisoned Water if (Variables.poisonedWater) { Bar.GainO2(-0.01f); Bar.GainCO2(-0.01f); Bar.GainSun(-0.01f); } }
public void Clicked() //obiekt został naklikniety { if (gameObject.CompareTag("O2")) { Bar.GainO2(); Destroy(this.gameObject); --Variables.O2Counter; } if (gameObject.CompareTag("CO2")) { Bar.GainCO2(); Destroy(this.gameObject); --Variables.CO2Counter; } if (gameObject.CompareTag("PG")) { //Wyzeruj Bary Bar.ClearBars(); Destroy(this.gameObject); --Variables.pGasCounter; } }