void WhilePressed() { Bar.GainWater(); // Poisoned Water if (Variables.poisonedWater) { Bar.GainO2(-0.01f); Bar.GainCO2(-0.01f); Bar.GainSun(-0.01f); } }
public void Clicked() //obiekt został naklikniety { Bar.GainSun(); Destroy(this.gameObject); --Variables.SunCounter; }