public BallActor(Vector2 a_Position, int a_BallType) : base() { m_Position = a_Position; m_IsCollidable = true; m_IsDestructable = true; m_BallType = (BallType)a_BallType; #region Ball Texture switch (m_BallType) { case BallType.Bomb: m_FilePathToTexture = "Sprite/Ball_Bomb"; break; case BallType.Red: m_FilePathToTexture = "Sprite/Ball_Red"; break; case BallType.Green: m_FilePathToTexture = "Sprite/Ball_Green"; break; case BallType.Blue: m_FilePathToTexture = "Sprite/Ball_Blue"; break; case BallType.Yellow: m_FilePathToTexture = "Sprite/Ball_Yellow"; break; } #endregion }
private void ScoreUpdate(BallType type, int score) { if (_BallType == type) { _Text.text = " : " + score; } }
public AddBallEvent(int id, GameCore core, int ballId, BallType ballType, int xPos, int yPos) : base(id, GameEventType.AddBall, core) { _ballId = ballId; _ballType = ballType; _xPos = xPos; _yPos = yPos; }
public Ball(BallType ballType, GameObject avatar, int score) { BallType = ballType; Avatar = avatar; Score = score; SetSpeed (); Destroyed = false; }
public GameEvent GetAddBallEvent(BallType ballType, int xPos, int yPos) { var addBallEvent = new AddBallEvent (_core.GetNewEventId(), _core, _core.BallManager.GetNewBallId(), ballType, xPos, yPos); return addBallEvent; }
private static Ball InstantiateBall(BallType ballType) { GameObject gameObject = null; switch (ballType) { case BallType.FOOT: gameObject = (GameObject)GameObject.Instantiate(Instance.footBallPrefab); break; case BallType.BONUS: gameObject = (GameObject)GameObject.Instantiate(Instance.bonusBallPrefab); break; } gameObject.SetActive(false); gameObject.transform.parent = BallFactory.Instance.gameObject.transform; Ball ball = gameObject.GetComponent<Ball>(); BallFactory.Instance.ballCount++; return ball; }
// Use this for initialization void Start() { string modelName; //if (Random.value < 0.5) //{ // modelName = "CubeBall/CubeBall"; //} //else //{ // modelName = "CylinderBall/CylinderBall"; //} int ballTypeIndex = (int)(Random.value * ballTypes.Length); BallType = ballTypes[ballTypeIndex]; GameObject modelInstance = Instantiate(Resources.Load(BallType.ModelName, typeof(GameObject))) as GameObject; modelInstance.transform.SetParent(this.transform, false); //GetComponentInParent<AudioSource>().PlayOneShot( ) playLaunchSound(); }
public static Ball GetBall(Vector3 position, BallType ballType) { Queue<Ball> availableBalls = BallFactory.Instance.availableBallsByType[ballType]; Ball ball = null; if (availableBalls.Count > 0) { ball = availableBalls.Dequeue(); } if (ball == null) { // Instantiate a new ball. ball = InstantiateBall(ballType); //Debug.Log("Number of ball instantiated = " + BallFactory.Instance.ballCount + "\n" + ballType.ToString()); } ball.Position = position; ball.gameObject.SetActive(true); return ball; }
public BallActor(Vector2 a_Position, int a_BallType) : base() { m_Position = a_Position; m_IsCollidable = true; m_IsDestructable = true; m_Speed = 30.0f; m_Direction = MathHelper.ToRadians((float)(new Random(seed++).NextDouble() * 360)); m_BallCollision = new BallCollision(this); m_BallType = (BallType)a_BallType; #region Ball Texture switch (m_BallType) { case BallType.Bomb: m_FilePathToTexture = "Sprite/Ball_Bomb"; break; case BallType.Red: m_FilePathToTexture = "Sprite/Ball_Red"; break; case BallType.Green: m_FilePathToTexture = "Sprite/Ball_Green"; break; case BallType.Blue: m_FilePathToTexture = "Sprite/Ball_Blue"; break; case BallType.Yellow: m_FilePathToTexture = "Sprite/Ball_Yellow"; break; } #endregion CollisionManager.ActorList.Add(this); }
public Ball GetBall(BallType ballType, int ballId, int xPos, int yPos) { Ball ball; switch (ballType) { case BallType.Small: ball = GetSmall(); break; case BallType.Normal: ball = GetNormal(); break; case BallType.Big: ball = GetBig(); break; default: throw new ArgumentException("BallType"); } ball.Id = ballId; ball.Avatar.name = ballId.ToString(); ball.Avatar.transform.position = new Vector3(xPos, yPos, 0); return ball; }
public void DecodeGameStartMessage(byte[] data, out byte[] playerIds, out PaddleType[] paddleTypes, out BallType ballType, out byte roomMasterId) { int playerCount = data[0]; playerIds = new byte[playerCount]; paddleTypes = new PaddleType[playerCount]; ballType = (BallType)data[1]; roomMasterId = data[2]; for (int i = 0; i < playerCount; i++) { playerIds[i] = data[i + 3]; paddleTypes[i] = (PaddleType)data[i + 3 + playerCount]; } }
public void TutorialSave(BallType type) { PlayerPrefs.SetInt("tutorialcell" + ((int)type).ToString(), 1); PlayerPrefs.Save(); }
public override void OnStartLocalPlayer() { if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name != "Lobby") { if (!isServer) { // NetworkManager.singleton.GetComponent<SanicNetworkManager>().raceManager= // Instantiate( NetworkManager.singleton.GetComponent<SanicNetworkManager>().raceManagerPrefab); // NetworkManager.singleton.GetComponent<SanicNetworkManager>().raceManager.currentState=Sanicball.RaceState.Countdown; } } // esto corre cada vez que instancio a mi proppia pelota, en mi propia identidad. //no se instancia con el vecino... Debug.Log("Client as been started Locally"); this.type = GameObject.Find("SanicNetworkManager").GetComponent <SanicNetworkManager>().tipo; this.ctrlType = GameObject.Find("SanicNetworkManager").GetComponent <SanicNetworkManager>().controlTipo; this.characterId = GameObject.Find("SanicNetworkManager").GetComponent <SanicNetworkManager>().personaje; this.nickname = GameObject.Find("SanicNetworkManager").GetComponent <SanicNetworkManager>().nickName; if (!isServer) { if (NetworkManager.singleton.GetComponent <SanicNetworkManager>().matchManager.Players.Count > 0) { if (NetworkManager.singleton.GetComponent <SanicNetworkManager>().matchManager.Players[0].BallObject == null) { if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Lobby") { CmdInit(this.type, this.ctrlType, this.characterId, this.nickname); } } else { } } else { if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name != "Lobby") { Debug.Log("There are not initialized local players, the player didnt choose a character."); if (isLocalPlayer) { var p = new MatchPlayer("Player._.", ControlType.Keyboard, 0); NetworkManager.singleton.GetComponent <SanicNetworkManager>().matchManager.Players.Add(p); } } } CmdSetMatchManager(); NetworkManager.singleton.GetComponent <SanicNetworkManager>().matchManager.Players[0].BallObject = this.GetComponent <Ball>(); } else { Debug.Log("As Im server, I need to send RpcInit to star the balls in clients"); RpcInit(this.type, this.ctrlType, this.characterId, this.nickname); } }
public override void WhiteBallHitBall(PoolBall ball) { if (!m_WhiteHitBall) { m_WhiteHitBallType = ball.ballType; } base.WhiteBallHitBall(ball); }
public static bool BallEnabled(BallType ballType) { return(GetBallsCount(ballType) != -1); }
//튜토리얼 창 뛰움 게임중 public void TutorialPopup(BallType type) { if (type != 0) { Tutorial_basic.SetActive(false); TutorialPanel.SetActive(true); } switch ((int)type) { case 0: //초기 튜토리얼 { Tutorial_basic.SetActive(true); break; } case 1: //일반세포 { TutorialName.text = Lean.Localization.LeanLocalization.GetTranslationText("healinggerm_name"); TutorialDescription.text = Lean.Localization.LeanLocalization.GetTranslationText("healing_txt"); for (int i = 0; i < TutorialCellImage.Length; ++i) { if (i == 1 && TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = true; } else if (TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = false; } } break; } case 2: // 종양세포(자라지 않는 암세포) { TutorialName.text = Lean.Localization.LeanLocalization.GetTranslationText("devilgerm_name"); TutorialDescription.text = Lean.Localization.LeanLocalization.GetTranslationText("devil_txt"); for (int i = 0; i < TutorialCellImage.Length; ++i) { if (i == 2 && TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = true; } else if (TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = false; } } break; } case 3: // 암세포(시간에 따라 크기가 커지는 암세포) { TutorialName.text = Lean.Localization.LeanLocalization.GetTranslationText("expanding_germ_name"); TutorialDescription.text = Lean.Localization.LeanLocalization.GetTranslationText("expanding_txt"); for (int i = 0; i < TutorialCellImage.Length; ++i) { if (i == 3 && TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = true; } else if (TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = false; } } break; }; case 4: // 분열하는 세포 { { TutorialName.text = Lean.Localization.LeanLocalization.GetTranslationText("zombiegerm_name"); TutorialDescription.text = Lean.Localization.LeanLocalization.GetTranslationText("zombie_txt"); for (int i = 0; i < TutorialCellImage.Length; ++i) { if (i == 4 && TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = true; } else if (TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = false; } } break; }; }; case 5: { { TutorialName.text = Lean.Localization.LeanLocalization.GetTranslationText("shield_germ"); TutorialDescription.text = Lean.Localization.LeanLocalization.GetTranslationText("Shield_txt"); for (int i = 0; i < TutorialCellImage.Length; ++i) { if (i == 5 && TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = true; } else if (TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = false; } } break; }; }; // 체력없는 세포(방패) case 6: { { TutorialName.text = Lean.Localization.LeanLocalization.GetTranslationText("Cancer_name"); TutorialDescription.text = Lean.Localization.LeanLocalization.GetTranslationText("cancer_txt"); for (int i = 0; i < TutorialCellImage.Length; ++i) { if (i == 6 && TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = true; } else if (TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = false; } } break; }; }; // 보스 case 7: { { TutorialName.text = Lean.Localization.LeanLocalization.GetTranslationText("weakness"); TutorialDescription.text = Lean.Localization.LeanLocalization.GetTranslationText("weakness_txt"); for (int i = 0; i < TutorialCellImage.Length; ++i) { if (i == 7 && TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = true; } else if (TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = false; } } break; }; }; // 보스 약점 case 8: { { TutorialName.text = Lean.Localization.LeanLocalization.GetTranslationText("vaccine_germ"); TutorialDescription.text = Lean.Localization.LeanLocalization.GetTranslationText("vaccine_txt"); for (int i = 0; i < TutorialCellImage.Length; ++i) { if (i == 8 && TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = true; } else if (TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = false; } } break; }; } ; // 죽으면 미사일이 되서 날아감 case 9: { { { TutorialName.text = Lean.Localization.LeanLocalization.GetTranslationText("spongegerm_name"); TutorialDescription.text = Lean.Localization.LeanLocalization.GetTranslationText("sponge_txt"); for (int i = 0; i < TutorialCellImage.Length; ++i) { if (i == 9 && TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = true; } else if (TutorialCellImage[i] != null) { TutorialCellImage[i].enabled = false; } } break; }; } }; // 일정 수치 맞으면 증가하다가 없어짐 } }
public void CurrentBallAdd(BallType type, int value) { switch (type) { case BallType.btRed: _CurrentRedBall += value; if (CurrentBallChanged != null) CurrentBallChanged(type, _CurrentRedBall); break; case BallType.btGreen: _CurrentGreenBall += value; if (CurrentBallChanged != null) CurrentBallChanged(type, _CurrentGreenBall); break; case BallType.btCyan: _CurrentCyanBall += value; if (CurrentBallChanged != null) CurrentBallChanged(type, _CurrentCyanBall); break; } }
internal void Init(BallType type, int points) { this.type = type; this.points = points; }
protected virtual void Awake() { m_TargetBallType = BallType.NONE; playerID = GetInstanceID(); playerName.text = name; //m_Outline.enabled = false; PoolRulesBase.onNewTurn += TurnBegin; }
public void UpdateBallIcon() { if (m_TargetBallType == BallType.NONE) return; if(m_TargetBalls.Count != 0) { for (int i = 0; i < m_TargetBalls.Count; ) { if (m_TargetBalls[i].BallState == PoolBall.State.POTTED) { Transform t = m_SlotsRoot.transform.FindChild(m_TargetBalls[i].GetBallID().ToString()); if (t) Destroy(t.gameObject); m_TargetBalls.RemoveAt(i); } else i++; } if (m_TargetBalls.Count == 0 && m_TargetBallType != BallType.BLACK) m_TargetBallType = BallType.BLACK; } if(m_TargetBalls.Count == 0) { if (m_TargetBallType == BallType.BLACK) AddBalls(8, 8); if (m_TargetBallType == BallType.SOLID) AddBalls(1, 7); if (m_TargetBallType == BallType.STRIPE) AddBalls(9, 15); } }
public virtual void OnChanged_Type(BallType value) { }
public Ball SpawnBall(int position, BallType ballType, ControlType ctrlType, int character, string nickname) { float characterSize = ActiveData.Characters[character].ballSize; return(SpawnBall(GetSpawnPoint(position, characterSize / 2f), transform.rotation, ballType, ctrlType, character, nickname)); }
public BallData(BallType ball, ObjectiveType objective = ObjectiveType.NONE) { BallType = ball; ObjectiveType = objective; }
public void SetKind(BallType ballType) { kind = ballType; SetColor(); }
public void CurrentScoreAdd(BallType type) { switch (type) { case BallType.btRed: CurrentScoreAdd(BALL_RED_SCORE); break; case BallType.btGreen: CurrentScoreAdd(BALL_GREEN_SCORE); break; case BallType.btCyan: CurrentScoreAdd(BALL_CYAN_SCORE); break; } }
public override int GetHashCode() { return(BallType.GetHashCode() + ObjectiveType.GetHashCode()); }
public void AddBall(int id, BallType ballType, int xPos, int yPos) { Balls.Add (_ballFactory.GetBall(ballType, id, xPos, yPos)); }
private Ball GetBallTemplate(BallType ballType, int score) { var avatar = new GameObject ("Ball"); var ball = new Ball (ballType, avatar, score); avatar.transform.position = new Vector3 (5, 15, 0); return ball; }
protected override void TurnBegin() { base.TurnBegin(); m_Time = m_TimePerRound; m_Countdown = true; m_CueBallHitRail = false; m_WhiteHitBallType = BallType.NONE; m_HittingRailBallsCount = 0; if(m_HandleWhiteball) { State = GlobalState.DRAG_WHITEBALL; } else { State = GlobalState.IDLE; } for (int i = 0, length = m_Players.Length; i < length; i++) { m_Players[i].UpdateBallIcon(); } CurrentPlayer.Begin(); }
private Sprite getBallTypeSprite(BallType ballType) { return(main.BallTypeSprites[ballType]); }
private static void PreinstantiateBalls(BallType ballType, int numberOfBallsToPreinstantiate) { Queue<Ball> balls = BallFactory.Instance.availableBallsByType[ballType]; for (int index = 0; index < numberOfBallsToPreinstantiate; index++) { Ball ball = InstantiateBall(ballType); if (ball == null) { Debug.LogError(string.Format("Failed to instantiate {0} balls.", numberOfBallsToPreinstantiate)); break; } balls.Enqueue(ball); } }
public void StartEffect(BallType ballType, BallInfo baseBall, List <BallInfo> elimitBalls, bool isSmallLine) { _BaseBall = baseBall; ResetPos(); SetMaxPos(elimitBalls); if (isSmallLine) { _UpLarge.SetActive(false); _DownLarge.SetActive(false); _LeftLarge.SetActive(false); _RightLarge.SetActive(false); _UpSmall.SetActive(true); _DownSmall.SetActive(true); _LeftSmall.SetActive(true); _RightSmall.SetActive(true); } else { _UpLarge.SetActive(true); _DownLarge.SetActive(true); _LeftLarge.SetActive(true); _RightLarge.SetActive(true); _UpSmall.SetActive(false); _DownSmall.SetActive(false); _LeftSmall.SetActive(false); _RightSmall.SetActive(false); } switch (ballType) { case BallType.LineClumn: case BallType.LineClumnAuto: case BallType.LineClumnEnlarge: case BallType.LineClumnHitTrap: case BallType.LineClumnLighting: case BallType.LineClumnReact: _UP.SetActive(true); _Down.SetActive(true); break; case BallType.LineRow: case BallType.LineRowAuto: case BallType.LineRowEnlarge: case BallType.LineRowHitTrap: case BallType.LineRowLighting: case BallType.LineRowReact: _Left.SetActive(true); _Right.SetActive(true); break; case BallType.LineCross: case BallType.LineCrossAuto: case BallType.LineCrossEnlarge: case BallType.LineCrossHitTrap: case BallType.LineCrossLighting: case BallType.LineCrossReact: _UP.SetActive(true); _Down.SetActive(true); _Left.SetActive(true); _Right.SetActive(true); break; } }
public void Clear() { _BallType = BallType.None; _ElimitFlag = 0; ClearSP(); }
public void RpcInit(BallType type, ControlType ctrlType, int characterId, string nickname) { this.type = type; this.ctrlType = ctrlType; this.characterId = characterId; this.nickname = nickname; Debug.Log("We re running RPCInit character is _ " + this.characterId); Up = Vector3.up; //Set up drifty smoke smoke = Instantiate(prefabs.Smoke); smoke.target = this; smoke.DriftAudio = sounds.Brake; //Grab reference to Rigidbody rb = GetComponent <Rigidbody>(); //Set angular velocity (This is necessary for fast) rb.maxAngularVelocity = 1000f; //Set object name gameObject.name = nickname; //Set character if (CharacterId >= 0 && CharacterId < Data.ActiveData.Characters.Length) { SetCharacter(Data.ActiveData.Characters[CharacterId]); } //Create objects and components based on ball type if (type == BallType.Player && cameraBall == null && isLocalPlayer) { OmniCamera newCam = Instantiate(prefabs.Camera); newCam.Target = rb; newCam.CtrlType = ctrlType; PivotCamera oldCam = Instantiate(prefabs.OldCamera); oldCam.Target = rb; oldCam.CtrlType = ctrlType; //Create camera if (Data.ActiveData.GameSettings.useOldControls) { cameraBall = oldCam; newCam.gameObject.SetActive(false); ((PivotCamera)cameraBall).UseMouse = ctrlType == ControlType.Keyboard; } else { cameraBall = newCam; oldCam.gameObject.SetActive(false); } cameraBall.Target = rb; cameraBall.CtrlType = ctrlType; if (CameraCreatedEvent != null) { CameraCreatedEvent(this, new CameraCreationArgs(cameraBall, oldCam.gameObject, newCam.gameObject)); } } if (type == BallType.LobbyPlayer) { //Make the lobby camera follow this ball var cam = FindObjectOfType <LobbyCamera>(); if (cam) { cam.AddBall(this); } } if ((type == BallType.Player || type == BallType.LobbyPlayer && isLocalPlayer) && input == null) { //Create input component input = gameObject.AddComponent <BallControlInput>(); } if (type == BallType.AI) { //Create AI component var ai = gameObject.AddComponent <BallControlAI>(); ai.pathToFollow = FindObjectOfType <Path>(); //Create target for the AI AITarget pFollower = Instantiate(prefabs.AiTarget); pFollower.GetComponent <PathFollower>().path = ai.pathToFollow; pFollower.stupidness = ai.stupidness; pFollower.GetComponent <Patroller>().target = gameObject; ai.target = pFollower; } if (!isServer) { } }
public void SetBallType(BallType ballType) { _BallType = ballType; }
void SetBackgroundColor() { backgroundType = currentBallTypes [Random.Range(0, currentBallTypes.Count)]; background.GetComponent <Renderer>().material.color = ballManager.GetBackground(backgroundType); background.GetComponent <SpriteRenderer>().sprite = ballManager.GetRndBackImg(); }
private BallInfoSPBase GetBallInfoSP(BallType ballType, string[] spArgs) { BallInfoSPBase initBall = null; switch (ballType) { case BallType.Ice: initBall = new BallInfoSPTrapIce(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.Clod: initBall = new BallInfoSPTrapClod(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.Stone: initBall = new BallInfoSPTrapStone(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.Posion: initBall = new BallInfoSPTrapPosion(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.Iron: initBall = new BallInfoSPTrapIron(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.BombSmall1: initBall = new BallInfoSPBombSmall(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.BombBig1: initBall = new BallInfoSPBombBig(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.BombSmallEnlarge1: initBall = new BallInfoSPBombSmallEnlarge(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.BombBigEnlarge: initBall = new BallInfoSPBombBigEnlarge(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.BombSmallHitTrap: initBall = new BallInfoSPBombSmallTrap(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.BombBigHitTrap: initBall = new BallInfoSPBombBigTrap(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.BombSmallReact: initBall = new BallInfoSPBombSmallReact(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.BombBigReact: initBall = new BallInfoSPBombBigReact(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.BombSmallLighting: initBall = new BallInfoSPBombSmallLighting(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.BombBigLighting: initBall = new BallInfoSPBombBigLighting(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.BombSmallAuto: initBall = new BallInfoSPBombSmallAuto(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.BombBigAuto: initBall = new BallInfoSPBombBigAuto(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineRow: initBall = new BallInfoSPLineRow(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineClumn: initBall = new BallInfoSPLineClumn(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineCross: initBall = new BallInfoSPLineCross(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineRowEnlarge: initBall = new BallInfoSPLineRowEnlarge(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineClumnEnlarge: initBall = new BallInfoSPLineClumnEnlarge(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineCrossEnlarge: initBall = new BallInfoSPLineCrossEnlarge(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineRowHitTrap: initBall = new BallInfoSPLineRowTrap(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineClumnHitTrap: initBall = new BallInfoSPLineClumnTrap(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineCrossHitTrap: initBall = new BallInfoSPLineCrossTrap(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineRowReact: initBall = new BallInfoSPLineRowReact(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineClumnReact: initBall = new BallInfoSPLineClumnReact(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineCrossReact: initBall = new BallInfoSPLineCrossReact(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineRowLighting: initBall = new BallInfoSPLineRowLighting(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineClumnLighting: initBall = new BallInfoSPLineClumnLighting(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineCrossLighting: initBall = new BallInfoSPLineCrossLighting(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineRowAuto: initBall = new BallInfoSPLineRowAuto(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineClumnAuto: initBall = new BallInfoSPLineClumnAuto(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.LineCrossAuto: initBall = new BallInfoSPLineCrossAuto(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; case BallType.RPGHP: initBall = new BallInfoSPRPGHP(); initBall.SetBallInfo(this); initBall.SetParam(spArgs); break; } return(initBall); }
public void ThrowBallLocal(BallType ballType) { balls.Remove(ballType); OnBallsChange.Invoke(balls); }
public GameObject CreateBooster(BallType type, Vector3 position) { Object ball = creator.CreateNewBoost(type); return(Publish(ball, position)); }
public virtual void OnClearInfo() { _BallSPType = BallType.None; _BallInfo = null; }
public static Texture2D GetBallSprite(BallType type) { return(ballSprites[(int)type]); }
public void GetBallByType(BallType type, out GameObject gameObject) { this.mappedPrefabs.TryGetValue(type, out gameObject); }
public void AddBall(BallType ballType, RunsType runsType, BoundaryType boundaryType, int runs, CricketPlayer playerBowler, CricketPlayer playreBtsmen, bool isDismissal, CricketPlayer dismissedPlayer, CricketPlayer playerFielder, DisMissalType disMissalType) { var batsmen = this.CurrentInnings().BattingTeamPlayers.FirstOrDefault(x => x.Id == playreBtsmen.Id); var bowler = this.CurrentInnings().BowlingTeamPlayers.FirstOrDefault(x => x.Id == playerBowler.Id); var innings = this.CurrentInnings(); var over = this.CurrentOver(); var ball = new Ball { BallAttemptStatus = BallAttemptStatus.InProgress, BallType = ballType, RunsType = runsType, BoundaryType = boundaryType, Runs = runs, IsDismissal = isDismissal, DisMissalType = disMissalType, }; if (batsmen != null) { ball.BatsmenId = batsmen.Id; } if (bowler != null) { ball.BowlerId = bowler.Id; bowler.BallsBowled++; } if (playerFielder != null) { ball.FielderId = playerFielder.Id; } switch (ball.BallType) { case BallType.Legitimate: ball.BallNumber = CurrentOver().Balls.Count(x => x.IsFinished) + 1; ball.BallAttemptNumber = 1; ball.IsFinished = true; innings.Runs += runs; over.Runs += runs; batsmen.BallsFaced++; batsmen.Runs += runs; bowler.RunsConceded += runs; if (ball.Runs == 0) { batsmen.NumberOfDotBalls++; bowler.NumberOfDotBallsBowled++; innings.NumberOfDotBalls++; } break; case BallType.Wide: ball.Extras = this.WideValue + runs; ball.BallAttemptNumber = ball.BallAttemptNumber + 1; ball.BallNumber = CurrentOver().Balls.Count(x => x.IsFinished); innings.Wides += 1; innings.WideRuns += this.WideValue + runs; over.Extras += this.WideValue + runs; bowler.NumberOfWidesBowled++; bowler.RunsConceded += this.WideValue + runs; break; case BallType.NoBall: if (ball.RunsType == RunsType.Run) { ball.Extras = this.NoBallValue; ball.Runs = runs; innings.NoBallRuns += this.NoBallValue; innings.Runs += runs; batsmen.Runs += runs; } else { ball.Extras = this.NoBallValue + runs; innings.NoBallRuns += this.NoBallValue + runs; } ball.BallAttemptNumber = ball.BallAttemptNumber + 1; ball.BallNumber = CurrentOver().Balls.Count(x => x.IsFinished); innings.NoBalls += 1; over.Extras += this.NoBallValue + runs; batsmen.BallsFaced++; bowler.NumberOfNoBallsBowled++; bowler.RunsConceded += this.NoBallValue + runs; break; } switch (ball.RunsType) { case RunsType.Byes: ball.Extras = runs; ball.Runs = 0; innings.Byes += runs; over.Extras = runs; break; case RunsType.LegByes: ball.Extras = runs; ball.Runs = 0; innings.Legbyes += runs; over.Extras = runs; bowler.RunsConceded += runs; break; } switch (ball.BoundaryType) { case BoundaryType.Four: innings.NumberOfFours++; batsmen.NumberOfFours++; bowler.NumberOfFoursConceded++; break; case BoundaryType.Six: innings.NumberOfSixers++; batsmen.NumberOfSixers++; bowler.NumberOfSixersConceded++; break; } if (isDismissal) { switch (disMissalType) { case DisMissalType.Bowled: case DisMissalType.Caught: case DisMissalType.StumpOut: case DisMissalType.HitWicket: case DisMissalType.Lbw: bowler.NumberOfWickets++; break; } if (dismissedPlayer != null) { batsmen.Dismissed = true; } } innings.NumberOfOversBowled = over.Number - 1 + "." + ball.BallNumber; CurrentOver().Balls.Add(ball); var striker = this.CurrentInnings().Striker; var nonStriker = this.CurrentInnings().NonStriker; if (IsOdd(ball.Runs)) { this.CurrentInnings().Striker = nonStriker; this.CurrentInnings().NonStriker = striker; } if (isDismissal) { if (dismissedPlayer != null && dismissedPlayer.Id == striker.Id) { CurrentInnings().Striker = null; } else { CurrentInnings().NonStriker = null; } } var timelineAction = new TimelineAction { InningsNumber = innings.InningsNumber, OverNumber = over.Number, BallNumber = ball.BallNumber, BallAttemptNumber = ball.BallAttemptNumber, BallType = ball.BallType, RunsType = ball.RunsType, Runs = ball.Runs }; if (batsmen != null) { timelineAction.BatsmenId = batsmen.Id; } if (bowler != null) { timelineAction.BowlerId = bowler.Id; bowler.BallsBowled++; } if (playerFielder != null) { timelineAction.FielderId = playerFielder.Id; } this.CurrentInnings().TimelineActions.Add(timelineAction); }
public override void ShowBallInfo(BallInfo ballInfo, bool isInner) { _SPShowGO.SetActive(true); _Color1Effect.SetActive(false); _Color2Effect.SetActive(false); _Color3Effect.SetActive(false); _Color4Effect.SetActive(false); _Color5Effect.SetActive(false); _ColorEmptyEffect.SetActive(false); switch (ballInfo.BallType) { case BallType.Color1: _Color1Effect.SetActive(true); break; case BallType.Color2: _Color2Effect.SetActive(true); break; case BallType.Color3: _Color3Effect.SetActive(true); break; case BallType.Color4: _Color4Effect.SetActive(true); break; case BallType.Color5: _Color5Effect.SetActive(true); break; case BallType.ColorEmpty: _ColorEmptyEffect.SetActive(true); break; case BallType.None: _ColorEmptyEffect.SetActive(true); break; } _LineUp.SetActive(false); _LineDown.SetActive(false); _LineLeft.SetActive(false); _LineRight.SetActive(false); BallType ballType = ballInfo.BallSPType; if (isInner) { ballType = ballInfo.IncludeBallSPType; } switch (ballType) { case BallType.LineClumn: case BallType.LineClumnEnlarge: case BallType.LineClumnReact: case BallType.LineClumnHitTrap: case BallType.LineClumnLighting: case BallType.LineClumnAuto: _LineUp.SetActive(true); _LineDown.SetActive(true); break; case BallType.LineRow: case BallType.LineRowEnlarge: case BallType.LineRowReact: case BallType.LineRowHitTrap: case BallType.LineRowLighting: case BallType.LineRowAuto: _LineLeft.SetActive(true); _LineRight.SetActive(true); break; case BallType.LineCross: case BallType.LineCrossEnlarge: case BallType.LineCrossReact: case BallType.LineCrossHitTrap: case BallType.LineCrossLighting: case BallType.LineCrossAuto: _LineUp.SetActive(true); _LineDown.SetActive(true); _LineLeft.SetActive(true); _LineRight.SetActive(true); break; } }
public void ChangeType(BallType newType) { _type = newType; InitColor(); }
public override void TransformsTo(BallType ballType) { }
public abstract void TransformsTo(BallType ballType);
public BallData(int _ID, Vector3 _Position, Rect _pRect, BallType _type) { ID = _ID; Position = _Position; pRect = _pRect; Type = _type; }
public static Sprite GetBallTypeSprite(BallType ballType) { return(main.getBallTypeSprite(ballType)); }
public void MapPrefab(GameObject gameObject, BallType type) { this.mappedPrefabs.Add(type, gameObject); }
private bool AnyBallWithTypeEnterPocket(BallType type) { if(type == BallType.NONE) { if (m_PottedBallListThisRound.Count > 0) return true; else return false; } else { for (int i = 0, count = m_PottedBallListThisRound.Count; i < count; i++) { if (m_PottedBallListThisRound[i].ballType == type) return true; } return false; } }