void BallHasBeenDestroyed(BallHasBeenDestroyedEvent e) { m_BallHasBeenThrown = false; transform.SetParent(null); transform.rotation = Quaternion.LookRotation(Vector3.forward); }
void BallHasBeenDestroyed(BallHasBeenDestroyedEvent e) { m_LevelState = LevelState.afterBallDestruction; }