private void DetectSwipeDirection(Vector3 dragVector) { var positiveX = Mathf.Abs(dragVector.x); var positiveY = Mathf.Abs(dragVector.y); if (positiveX > positiveY) { _controller.CheckSwipe(dragVector.x > 0 ? Ball.BallType.Right : Ball.BallType.Left); } else { _controller.CheckSwipe(dragVector.y > 0 ? Ball.BallType.Top : Ball.BallType.Bottom); } }