void Start() { BallBouncer bouncer = FindObjectOfType <BallBouncer>(); bouncer.OnPlatformTouched += IncrementScore; bouncer.OnFailed += ResetScore; }
void Start() { gameState = GameState.ReadyToPlay; BallBouncer ballBouncer = FindObjectOfType <BallBouncer>(); ballBouncer.OnFailed += FailGame; FinishZoneLogic levelCompletedLogic = FindObjectOfType <FinishZoneLogic>(); levelCompletedLogic.OnBallTouchedFinishZone += LevelCompleted; }