예제 #1
0
 public void BeforeEachTest()
 {
     _image          = new GameObject().AddComponent <SpriteRenderer>();
     _transform      = new GameObject().transform;
     _minSize        = 0.2f;
     _maxSize        = 2f;
     _ballAppearance = new BallAppearance(_image, new RandomUnityService(), _transform,
                                          _minSize, _maxSize, "#FFFFFF");
 }
예제 #2
0
        public static void init()
        {
            CharacterPongAppearance.LoadTexture("textures/character_pong1.png");
            CharacterWarryAppearance.LoadTexture("textures/character_warry1.png");
            CharacterDiaAppearance.LoadTexture("textures/character_dia1.png");
            CharacterGaiaAppearance.LoadTexture("textures/character_gaia1.png");
            CharacterPortalAppearance.LoadTexture("textures/character_portal1.png");
            CharacterWTFAppearance.LoadTexture("textures/character_wtf1.png");
            CharacterRetardinAppearance.LoadTexture("textures/character_retardin1.png");
            CharacterOOMAppearance.LoadTexture("textures/character_oom1.png");
            CharacterNiniAppearance.LoadTexture("textures/character_nini1.png");
            CharacterFusrodahAppearance.LoadTexture("textures/character_fusrodah1.png");

            BallAppearance.LoadTexture("textures/texture_ball.png");
            WallAppearance.LoadTexture("textures/texture_wall.png");
            GroundAppearance.LoadTexture("textures/texture_ground.png");
        }