public void BeforeEachTest() { _image = new GameObject().AddComponent <SpriteRenderer>(); _transform = new GameObject().transform; _minSize = 0.2f; _maxSize = 2f; _ballAppearance = new BallAppearance(_image, new RandomUnityService(), _transform, _minSize, _maxSize, "#FFFFFF"); }
public static void init() { CharacterPongAppearance.LoadTexture("textures/character_pong1.png"); CharacterWarryAppearance.LoadTexture("textures/character_warry1.png"); CharacterDiaAppearance.LoadTexture("textures/character_dia1.png"); CharacterGaiaAppearance.LoadTexture("textures/character_gaia1.png"); CharacterPortalAppearance.LoadTexture("textures/character_portal1.png"); CharacterWTFAppearance.LoadTexture("textures/character_wtf1.png"); CharacterRetardinAppearance.LoadTexture("textures/character_retardin1.png"); CharacterOOMAppearance.LoadTexture("textures/character_oom1.png"); CharacterNiniAppearance.LoadTexture("textures/character_nini1.png"); CharacterFusrodahAppearance.LoadTexture("textures/character_fusrodah1.png"); BallAppearance.LoadTexture("textures/texture_ball.png"); WallAppearance.LoadTexture("textures/texture_wall.png"); GroundAppearance.LoadTexture("textures/texture_ground.png"); }