예제 #1
0
 void OnDragEnd()
 {
     ball.ActivateRb();
     ball.Go(force);
     traj.Hide();
     shot = true;
     Invoke("GameLost", 4f);
 }
    void OnDragEnd()
    {
        //push the ball
        ball.ActivateRb();

        ball.Push(force);

        trajectory.Hide();
    }
 private void OnDragEnd()
 {
     if (!isAbleToDrag || EventSystem.current.IsPointerOverGameObject())
     {
         return;
     }
     trajectory.Hide();
     isAbleToDrag = false;
     isDragging   = false;
     ball.ActivateRb();
     ball.Push(mForce);
 }
예제 #4
0
 private void OnDragEnd()
 {
     if (!isAbleToDrag)
     {
         return;
     }
     trajectory.Hide();
     isAbleToDrag = false;
     isDragging   = false;
     ball.ActivateRb();
     ball.Push(mForce);
 }
예제 #5
0
 void OnDragEnd()
 {
     ball.ActivateRb();
     ball.push(force);
     trajectory.Hide();
 }