void OnDragEnd() { ball.ActivateRb(); ball.Go(force); traj.Hide(); shot = true; Invoke("GameLost", 4f); }
void OnDragEnd() { //push the ball ball.ActivateRb(); ball.Push(force); trajectory.Hide(); }
private void OnDragEnd() { if (!isAbleToDrag || EventSystem.current.IsPointerOverGameObject()) { return; } trajectory.Hide(); isAbleToDrag = false; isDragging = false; ball.ActivateRb(); ball.Push(mForce); }
private void OnDragEnd() { if (!isAbleToDrag) { return; } trajectory.Hide(); isAbleToDrag = false; isDragging = false; ball.ActivateRb(); ball.Push(mForce); }
void OnDragEnd() { ball.ActivateRb(); ball.push(force); trajectory.Hide(); }