public void OnDropFinished(Ball.DropResult res) { Team t = this.game.Ball.PreviousOwner.Team; SuperSettings settings = game.settings.Global.Super; if (res == Ball.DropResult.GROUND) { IncreaseSuper(settings.dropLooseSuperPoints, t); } if (res == Ball.DropResult.INTERCEPTED) { IncreaseSuper(settings.dropLooseSuperPoints, t); //IncreaseSuper(settings.?????, t.opponent); } }
public void OnDropFinished(Ball.DropResult res) { this.Referee.OnDropFinished(res); }