public void OnDropFinished(Ball.DropResult res)
    {
        Team          t        = this.game.Ball.PreviousOwner.Team;
        SuperSettings settings = game.settings.Global.Super;

        if (res == Ball.DropResult.GROUND)
        {
            IncreaseSuper(settings.dropLooseSuperPoints, t);
        }
        if (res == Ball.DropResult.INTERCEPTED)
        {
            IncreaseSuper(settings.dropLooseSuperPoints, t);
            //IncreaseSuper(settings.?????, t.opponent);
        }
    }
Esempio n. 2
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 public void OnDropFinished(Ball.DropResult res)
 {
     this.Referee.OnDropFinished(res);
 }