예제 #1
0
 public void SetUpDone()
 {
     print("set up done");
     state = BaisemaState.Set;
     targetEnemy.Trapped();
     bodyCollider.enabled = true;
 }
예제 #2
0
 public void lockUpDone()
 {
     //.GetComponent<Collider2D>().isTrigger = false;
     state = BaisemaState.TargetLocked;
 }
예제 #3
0
 public void SetUp()
 {
     print("setting");
     state = BaisemaState.Setting;
     bodyAnim.Play("setup");
     Invoke("SetUpDone",0.3f);
 }