public void SetUpDone() { print("set up done"); state = BaisemaState.Set; targetEnemy.Trapped(); bodyCollider.enabled = true; }
public void lockUpDone() { //.GetComponent<Collider2D>().isTrigger = false; state = BaisemaState.TargetLocked; }
public void SetUp() { print("setting"); state = BaisemaState.Setting; bodyAnim.Play("setup"); Invoke("SetUpDone",0.3f); }