private void ActivateGame() { //gameObject.SetActive(false); BackgroundScroll.SetGameState(true); EnemySpawn.SetGameState(true); score.SetGameState(true); UIManager.HidePanel(); PlayerMovement.SetGameState(true); }
private void ActivateGame() { BackgroundScroll.SetGameState(true); PlayerMovement.SetGameState(true); EnemySpawn.SetGameState(true); ScoreMulti.SetGameState(true); UIManager.HidePanel(); PlayerMovement.gameOver = false; SetGameStateMultiplayer(true); }