private void ActivateGame()
 {
     //gameObject.SetActive(false);
     BackgroundScroll.SetGameState(true);
     EnemySpawn.SetGameState(true);
     score.SetGameState(true);
     UIManager.HidePanel();
     PlayerMovement.SetGameState(true);
 }
 private void ActivateGame()
 {
     BackgroundScroll.SetGameState(true);
     PlayerMovement.SetGameState(true);
     EnemySpawn.SetGameState(true);
     ScoreMulti.SetGameState(true);
     UIManager.HidePanel();
     PlayerMovement.gameOver = false;
     SetGameStateMultiplayer(true);
 }