private void button1_Click(object sender, System.EventArgs e) { if (!_started) { _audioMgr.GameRunning = true; startButton.Text = "Стоп"; _gameDurationTimeSpan = GameLength; timer1.Start(); _started = true; _backgroundAudioManager.PlayBackground(); } else { _audioMgr.GameRunning = false; Init(); _acriLightPub.AllOn(); timer1.Stop(); _backgroundAudioManager.StopAll(); } }