public BattleMenu(Vector2f position, Vector2f spacing, GridTypes gridtype, BackOut onbackout = null) : this(position, spacing, gridtype) { Arrow = Helper.CreateSprite(AssetManager.SelectionArrow, false); Arrow.Rotation = 270f; Arrow.Origin = Helper.GetSpriteOrigin(Arrow, yPercent: 0f); Active = true; OnBackOut = onbackout; }
public BattleMenu(Open onopen, Vector2f position, Vector2f spacing, GridTypes gridtype, BackOut onbackout = null) : this(position, spacing, gridtype, onbackout) { OnOpen = onopen; }