public BattleMenu(Vector2f position, Vector2f spacing, GridTypes gridtype, BackOut onbackout = null)
            : this(position, spacing, gridtype)
        {
            Arrow          = Helper.CreateSprite(AssetManager.SelectionArrow, false);
            Arrow.Rotation = 270f;
            Arrow.Origin   = Helper.GetSpriteOrigin(Arrow, yPercent: 0f);

            Active    = true;
            OnBackOut = onbackout;
        }
 public BattleMenu(Open onopen, Vector2f position, Vector2f spacing, GridTypes gridtype, BackOut onbackout = null)
     : this(position, spacing, gridtype, onbackout)
 {
     OnOpen = onopen;
 }