public IEnumerator ApplyPerformanceFilters( GameObject avatarObject, AvatarPerformanceStats perfStats, PerformanceRating ratingLimit, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent, AvatarPerformance.FilterBlockCallback onBlock ) { foreach (AbstractPerformanceFilter performanceFilter in performanceFilters) { if (performanceFilter == null) { continue; } bool avatarBlocked = false; yield return(performanceFilter.ApplyPerformanceFilter(avatarObject, perfStats, ratingLimit, shouldIgnoreComponent, () => { avatarBlocked = true; })); if (!avatarBlocked) { continue; } onBlock(); break; } }
public abstract IEnumerator ApplyPerformanceFilter( GameObject avatarObject, AvatarPerformanceStats perfStats, PerformanceRating ratingLimit, AvatarPerformance.IgnoreDelegate shouldIgnoreComponent, AvatarPerformance.FilterBlockCallback onBlock );