void Start() { Metro = GameObject.Find("Metronome").GetComponentInChildren <Metronome>(); InstrumentID = -1; LMenuOpen = false; RMenuOpen = false; MetronomeActive = false; RecLoopActive = false; PlayLoopActive = false; looper = GameObject.FindGameObjectWithTag("GameController").GetComponent <LoopStorage>(); }
// Use this for initialization void Start() { //serial = new SerialPort("COM4", 9600); musicLoop = GameObject.FindGameObjectWithTag("GameController").GetComponent <LoopStorage>(); }