public void goToCash() { if (!anim.isOnMove()) { anim.moveTo(cashTarget.position, Random.Range(0.5f, 2f)); } timeToGoCash = -10; }
/*Recebe o pedido (resultado) e aceita-o se estiver na hora certa. Se não, retorna false*/ public bool addResultOrder(Order order) { if (waitingForResult) { gameManager.playAudioCoinClap(); resultValue = order; order.goToOperation(new Vector3(2.2f, 0, 0)); waitingForResult = false; bu_accept.transform.position = new Vector3(0, 0, 0); bu_accept.transform.localScale = new Vector3(0, 0, 0); AuxiliarAnim bu_a = bu_accept.GetComponent <AuxiliarAnim>(); bu_a.moveTo(new Vector3(1.5f, -2.5f, 0), 0.5f); bu_a.scaleTo(new Vector3(1, 1, 1), 0.5f); return(true); } if (order == resultValue) { order.backToInit(); waitingForResult = true; bu_accept.transform.position = new Vector3(0, -10, 0); } return(false); }
public void goToCounter(Vector3 posCounter) { initialPosition = transform.position; initialScale = transform.localScale; anim.moveTo(posCounter, 0.5f); anim.scaleTo(new Vector3(0.4f, 0.4f, 0.4f), 0.5f); timeToReload = 0.8f; }
// Update is called once per frame void Update() { if (timeToWait > 0) { timeToWait -= Time.deltaTime; } if (timeToWait <= 0 && timeToWait > -5) { anim.moveTo(goToPosition, 0.2f); anim.fadeTo(0, 0.3f); timeToWait = -10; } if (actived && sr.color.a <= 0.001f) { resetMe(); } }
private void upOrDown() { Vector3 pos = transform.position; //Deslocamentos de em X e Y de (7 e 3.5) int rand = Random.Range(0, 2); if (rand == 0) { anim.moveTo(new Vector3(pos.x, 3.5f, pos.z), myMoviment[0].y); } else { anim.moveTo(new Vector3(pos.x, -3.5f, pos.z), myMoviment[0].y); } timeLeftOnMove = myMoviment [0].y; myMoviment[0] = new Vector2(myMoviment[0].x, -1); }
public void goToPosition(Vector2 pos, BubbleController b) { if (fixedBubble) { return; } anim.moveTo(new Vector3(pos.x, pos.y, 0), 0.5f); movingTo = true; timeToMovingTo = 0.5f; rigidbody.velocity = new Vector2(0, 0); bubble_b = b; }
public void goToResult(float x, float y) { anim.moveTo(new Vector3(x, y, 0), 0.5f); inToBlender(); }
// Update is called once per frame void Update() { if (onOperation) { if (bu_cancel.transform.position.y == -10) { bu_cancel.transform.position = new Vector3(0, 0, 0); bu_cancel.transform.localScale = new Vector3(0, 0, 0); AuxiliarAnim bu_a = bu_cancel.GetComponent <AuxiliarAnim>(); bu_a.moveTo(new Vector3(-1.5f, -2.5f, 0), 0.5f); bu_a.scaleTo(new Vector3(1, 1, 1), 0.5f); } if (!onOperators && ((Mathf.Abs(cardB.transform.position.x - (t.localPosition.x + 2)) < 0.05f && cardB.transform.position.y == t.localPosition.y) || totalOperators == 1)) { initOperators(); onOperators = true; } if (((Input.GetMouseButtonUp(0)) || totalOperators == 1) && !GameSettings.panelOpened && !GameSettings.cardOnZoom) { RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero, Mathf.Infinity, 1 << 9); if ((hit.collider != null) || totalOperators == 1 && !operationChoosed) { operationChoosed = true; Operator[] ops; if (totalOperators == 1) { ops = getAllOperators(); for (int i = 0; i < ops.Length; i++) { if (ops[i].isUseThis()) { op = ops[i]; } } } else { op = hit.collider.gameObject.GetComponent <Operator>(); op.animOnChoose(new Vector3(-0.9f, 0, 0)); } ops = getAllOperators(); for (int i = 0; i < ops.Length; i++) { if (!ops[i].gameObject.name.Equals(op.gameObject.name)) { ops[i].removeMeFromScene(); } } if (op == sub && cardA.getCardValue() < cardB.getCardValue()) { CardController c_aux = cardA; cardA = cardB; cardB = c_aux; cardA.moveCardTo(cardB.transform.position); } if (totalOperators > 1) { cardB.moveCardTo(new Vector3(0.2f, 0, 0)); } cardA.toScale(1f, 0.25f); cardB.toScale(1f, 0.25f); waitingForResult = true; equals.fadeTo(1, 0.5f); int value = -99999; int a = cardA.getCardValue(); int b = cardB.getCardValue(); if (op == sum) { value = a + b; } else if (op == sub) { value = a - b; } else if (op == mul) { value = a * b; } else { value = a / b; } if (totalOperators > 1) { gameManager.playAudioBu_press(); } gameManager.initOrders(value); } if (Input.GetMouseButtonUp(0)) { hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero, Mathf.Infinity, 1 << 5); //9 is the UI Layer if (hit.collider != null && !buttonPressed) { if (hit.collider.gameObject.name.Equals("bu_cancel")) { AuxiliarAnim bu_an = hit.collider.gameObject.GetComponent <AuxiliarAnim>(); if (!bu_an.isOnMove() && !bu_an.isOnScale()) { gameManager.playAudioBu_press(); Debug.Log("BU PRESSED DE CANCEL OPERATION!"); cancelOperation(); buttonPressed = true; } } else if (hit.collider.gameObject.name.Equals("bu_verify")) { AuxiliarAnim bu_an = hit.collider.gameObject.GetComponent <AuxiliarAnim>(); if (!bu_an.isOnMove() && !bu_an.isOnScale()) { cardA.setEnableClick(false); cardB.setEnableClick(false); verifyOperation(); buttonPressed = true; } } } } } } }
public void backToInit() { anim.moveTo(initialPosition, 0.5f); anim.scaleTo(initialScale, 0.5f); }