public bool HandlePacket(Peer peer, byte[] data, Game game) { var autoAttackOption = new AutoAttackOption(data); var state = "Deactivated"; if (autoAttackOption.activated == 1) { state = "Activated"; } game.ChatboxManager.SendDebugMsgFormatted(GameServer.Logic.Chatbox.ChatboxManager.DebugMsgType.NORMAL, "Auto attack: " + state); return(true); }
public override bool HandlePacket(Peer peer, byte[] data) { //TODO: implement this var autoAttackOption = new AutoAttackOption(data); var state = "Deactivated"; if (autoAttackOption.activated == 1) { state = "Activated"; } _chatCommandManager.SendDebugMsgFormatted(DebugMsgType.NORMAL, $"Auto attack: {state}"); return(true); }
public AutoAttackOptionRequest ReadAutoAttackOptionRequest(byte[] data) { var rq = new AutoAttackOption(data); return(new AutoAttackOptionRequest(rq.Netid, rq.Activated == 1)); }