コード例 #1
0
        public bool HandlePacket(Peer peer, byte[] data, Game game)
        {
            var autoAttackOption = new AutoAttackOption(data);
            var state            = "Deactivated";

            if (autoAttackOption.activated == 1)
            {
                state = "Activated";
            }

            game.ChatboxManager.SendDebugMsgFormatted(GameServer.Logic.Chatbox.ChatboxManager.DebugMsgType.NORMAL, "Auto attack: " + state);
            return(true);
        }
コード例 #2
0
        public override bool HandlePacket(Peer peer, byte[] data)
        {
            //TODO: implement this
            var autoAttackOption = new AutoAttackOption(data);
            var state            = "Deactivated";

            if (autoAttackOption.activated == 1)
            {
                state = "Activated";
            }

            _chatCommandManager.SendDebugMsgFormatted(DebugMsgType.NORMAL, $"Auto attack: {state}");
            return(true);
        }
コード例 #3
0
ファイル: PacketReader.cs プロジェクト: PenguinXD/League-EMU
        public AutoAttackOptionRequest ReadAutoAttackOptionRequest(byte[] data)
        {
            var rq = new AutoAttackOption(data);

            return(new AutoAttackOptionRequest(rq.Netid, rq.Activated == 1));
        }