public void Handle(AudioStateMessage message) { if (message.EffectsVolume != null) { PlayerPrefs.SetFloat("_effectsVolume", message.EffectsVolume.Value); } if (message.MusicVolume != null) { PlayerPrefs.SetFloat("_musicVolume", message.MusicVolume.Value); } }
public void Handle(AudioStateMessage message) { SetVolume(message.EffectsVolume, message.MusicVolume); }