public static InAudioNode CreateChild(InAudioNode parent, AudioNodeType newNodeType, string name) { var node = CreateChild(parent, newNodeType); node.Name = name; return(node); }
public static InAudioNode CreateNode(GameObject go, InAudioNode parent, AudioNodeType type) { var newNode = CreateNode(go, parent, GUIDCreator.Create(), type); AddDataClass(newNode); return(newNode); }
private void CreateChild(AudioNode parent, AudioNodeType type) { var newNode = AudioNodeWorker.CreateChild(parent, type); if (type == AudioNodeType.Audio) { AudioBankWorker.AddNodeToBank(newNode, null); } }
private void CreateChild(InAudioNode parent, AudioNodeType type) { UndoHelper.RecordObjectFull(new UnityEngine.Object[] { parent, parent.GetBank().LazyBankFetch }, "Create Audio Node"); var newNode = AudioNodeWorker.CreateChild(parent, type); if (type == AudioNodeType.Audio) { AudioBankWorker.AddNodeToBank(newNode, null); } }
public static void ConvertNodeType(AudioNode node, AudioNodeType newType) { if (newType == node.Type) { return; } Object.DestroyImmediate(node.NodeData, true); node.Type = newType; AddDataClass(node); }
public static InAudioNode CreateChild(GameObject go, InAudioNode parent, AudioNodeType newNodeType) { InUndoHelper.RecordObject(InUndoHelper.Array(parent).Concat(parent.GetAuxData()).ToArray(), "Undo Node Creation"); OnRandomNode(parent); var child = CreateNode(go, parent, GUIDCreator.Create(), newNodeType); parent.EditorSettings.IsFoldedOut = true; child.Name = parent.Name + " Child"; AddDataClass(child); return(child); }
public static InAudioNode CreateNode(GameObject go, InAudioNode parent, int guid, AudioNodeType type) { var node = go.AddComponentUndo<InAudioNode>(); node._guid = guid; node._type = type; node.Name = parent.Name + " Child"; node.MixerGroup = parent.MixerGroup; node.AssignParent(parent); return node; }
public static AudioNode CreateChild(AudioNode parent, AudioNodeType newNodeType) { Undo.RegisterSceneUndo("Child creation"); OnRandomNode(parent); var child = CreateNode(parent.gameObject, parent, GUIDCreator.Create(), newNodeType); parent.FoldedOut = true; child.Name = "Name"; child.BankLink = AudioBankWorker.GetParentBank(child); AddDataClass(child); return(child); }
public static void ConvertNodeType(InAudioNode node, AudioNodeType newType) { if (newType == node._type) { return; } InUndoHelper.DoInGroup(() => { InUndoHelper.RecordObjectFull(new Object[] { node, node._nodeData }, "Change Node Type"); node._type = newType; InUndoHelper.Destroy(node._nodeData); AddDataClass(node); }); }
public static void ConvertNodeType(InAudioNode node, AudioNodeType newType) { if (newType == node.Type) { return; } UndoHelper.DoInGroup(() => { UndoHelper.RecordObjectFull(new Object[] { node, node.NodeData }, "Change Node Type"); AudioBankWorker.RemoveNodeFromBank(node); node.Type = newType; UndoHelper.Destroy(node.NodeData); AddDataClass(node); }); }
public static void AddNewParent(AudioNode node, AudioNodeType parentType) { var newParent = CreateNode(node.gameObject, node.Parent, parentType); var oldParent = node.Parent; newParent.Bus = node.Bus; newParent.FoldedOut = true; newParent.BankLink = AudioBankWorker.GetParentBank(oldParent); int index = oldParent.Children.FindIndex(node); NodeWorker.RemoveFromParent(node); NodeWorker.AssignParent(node, newParent); OnRandomNode(newParent); NodeWorker.RemoveFromParent(newParent); oldParent.Children.Insert(index, newParent); }
public static InAudioNode CreateChild(InAudioNode parent, AudioNodeType newNodeType) { var bank = parent.GetBank(); UndoHelper.RecordObject(UndoHelper.Array(parent, parent.NodeData, bank != null ? bank.LazyBankFetch : null), "Undo Node Creation"); OnRandomNode(parent); var child = CreateNode(parent.gameObject, parent, GUIDCreator.Create(), newNodeType); parent.FoldedOut = true; child.Name = parent.Name + " Child"; var data = AddDataClass(child); if (newNodeType == AudioNodeType.Folder) { (data as InFolderData).BankLink = parent.GetBank(); } return(child); }
public static InAudioNode CreateChild(GameObject go, InAudioNode parent, AudioNodeType newNodeType) { var bank = parent.GetBank(); InUndoHelper.RecordObject(InUndoHelper.Array(parent, bank).Concat(parent.GetAuxData()).ToArray(), "Undo Node Creation"); OnRandomNode(parent); var child = CreateNode(go, parent, GUIDCreator.Create(), newNodeType); parent.FoldedOut = true; child.Name = parent.Name + " Child"; var data = AddDataClass(child); if (newNodeType == AudioNodeType.Folder) { (data as InFolderData).BankLink = parent.GetBank(); } return(child); }
public static void AddNewParent(InAudioNode node, AudioNodeType parentType) { InUndoHelper.RecordObject(new Object[] { node, node._parent }, "Undo Add New Parent for " + node.Name); var newParent = CreateNode(node.gameObject, node._parent, parentType); var oldParent = node._parent; newParent.MixerGroup = node.MixerGroup; newParent.EditorSettings.IsFoldedOut = true; int index = oldParent._children.FindIndex(node); NodeWorker.RemoveFromParent(node); node.AssignParent(newParent); OnRandomNode(newParent); NodeWorker.RemoveFromParent(newParent); oldParent._children.Insert(index, newParent); }
public static void AddNewParent(InAudioNode node, AudioNodeType parentType) { UndoHelper.RecordObject(new Object[] { node, node.Parent, node.GetBankDirect() }, "Undo Add New Parent for " + node.Name); var newParent = CreateNode(node.gameObject, node.Parent, parentType); var oldParent = node.Parent; newParent.Bus = node.Bus; newParent.FoldedOut = true; if (node.Type == AudioNodeType.Folder) { InFolderData data = (InFolderData)newParent.NodeData; data.BankLink = oldParent.GetBank(); } int index = oldParent.Children.FindIndex(node); NodeWorker.RemoveFromParent(node); node.AssignParent(newParent); OnRandomNode(newParent); NodeWorker.RemoveFromParent(newParent); oldParent.Children.Insert(index, newParent); }
public static void ConvertNodeType(InAudioNode node, AudioNodeType newType) { if (newType == node._type) return; InUndoHelper.DoInGroup(() => { InUndoHelper.RecordObjectFull(new Object[] { node, node._nodeData }, "Change Node Type"); AudioBankWorker.RemoveNodeFromBank(node); node._type = newType; InUndoHelper.Destroy(node._nodeData); AddDataClass(node); }); }
private void CreateChild(InAudioNode parent, AudioNodeType type) { InUndoHelper.RecordObjectFull(new UnityEngine.Object[] { parent }, "Create Audio Node"); AudioNodeWorker.CreateChild(parent, type); }
public static InAudioNode CreateChild(InAudioNode parent, AudioNodeType newNodeType, string name) { var node = CreateChild(parent, newNodeType); node.Name = name; return node; }
public static InAudioNode CreateChild(InAudioNode parent, AudioNodeType newNodeType) { return CreateChild(parent.gameObject, parent, newNodeType); }
public static InAudioNode CreateChild(GameObject go, InAudioNode parent, AudioNodeType newNodeType) { var bank = parent.GetBank(); InUndoHelper.RecordObject(InUndoHelper.Array(parent, bank).Concat(parent.GetAuxData()).ToArray(), "Undo Node Creation"); OnRandomNode(parent); var child = CreateNode(go, parent, GUIDCreator.Create(), newNodeType); parent.FoldedOut = true; child.Name = parent.Name + " Child"; var data = AddDataClass(child); if (newNodeType == AudioNodeType.Folder) { (data as InFolderData).BankLink = parent.GetBank(); } return child; }
public static InAudioNode CreateChild(InAudioNode parent, AudioNodeType newNodeType) { return(CreateChild(parent.gameObject, parent, newNodeType)); }
public static AudioNode CreateNode(GameObject go, AudioNode parent, int guid, AudioNodeType type) { var node = go.AddComponent <AudioNode>(); node.GUID = guid; node.Type = type; node.Bus = parent.Bus; NodeWorker.AssignParent(node, parent); return(node); }
public static InAudioNode CreateNode(GameObject go, InAudioNode parent, int guid, AudioNodeType type) { var node = go.AddComponentUndo <InAudioNode>(); node._guid = guid; node._type = type; node.Name = parent.Name + " Child"; node.MixerGroup = parent.MixerGroup; node.AssignParent(parent); return(node); }
public static void AddNewParent(InAudioNode node, AudioNodeType parentType) { InUndoHelper.RecordObject(new Object[] { node, node._parent, node.GetBank() }, "Undo Add New Parent for " + node.Name); var newParent = CreateNode(node.gameObject, node._parent, parentType); var oldParent = node._parent; newParent.MixerGroup = node.MixerGroup; newParent.FoldedOut = true; if (node._type == AudioNodeType.Folder) { InFolderData data = (InFolderData)newParent._nodeData; data.BankLink = oldParent.GetBank(); } int index = oldParent._children.FindIndex(node); NodeWorker.RemoveFromParent(node); node.AssignParent(newParent); OnRandomNode(newParent); NodeWorker.RemoveFromParent(newParent); oldParent._children.Insert(index, newParent); }
public static InAudioNode CreateNode(GameObject go, InAudioNode parent, AudioNodeType type) { var newNode = CreateNode(go, parent, GUIDCreator.Create(), type); AddDataClass(newNode); return newNode; }